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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="twofalls" data-source="post: 1854473" data-attributes="member: 23718"><p>I've not sent out a single players map since we talked about this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Sanguine Sentinels just completed Region A a few hours ago, and entered Region E via the secret doorway in the SW by room E1. By developing their search skills (due to extreme paranoia regarding traps) they uncoverd and searched EVERY SINGLE ROOM in area A. It took us exactly 10 sessions to complete the region with an average of 6 hours of play time per session. I placed two power up regions in the area, and altered the elemental rooms in the east of the Region to also be power ups so that players could gain a total of 3 levels in this region. I decided that to survive region E they needed to be able to attain 4th level. Every other region will have only two power ups.</p><p></p><p>I decided on the fly today that each power up elemental room was aligned. The fire room was aligned to good, the cold room to evil, and I changed the Floating Spheres in area A110 to an electrical room aligned to Neutrality. To gain a level a character must stand on the bronze plate in the center of the room alone, and the door must be closed. Then the fireworks would go off and the character would level and gain the appropriate lvl 5 resistance. Anyone else in the room not standing directly on the plate (which fits exactly and only one M creature) would take 3d8 pts of damage. Attempting more than one power up room would cause 5d8 pts of damage and cause a vulerability to that element (perm -2 save) and gain a neg level in every room after the first (divine punishment for greed). The paladin tried both the fire and cold rooms and suffered thus, though he made his save the next day and didn't loose a perm level. Interestingly the party tossed out several theories about the rooms, including looking for a total of five rooms (tied to chromatic dragon elements). Finally they suspected that the rooms were aligned but in the final analysis they were just lucky that only one person was hurt do to being in the wrong aligned room. Though one person was fried for not standing on the plate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It worked well and was an interesting challenge for the group to ponder.</p><p></p><p>The Paladin is a Giant from Monte Cook's Arcana Unearthed. He has taken 3 levels of Giant to become a Giant sized character in spite of numerous warnings from me that he would have problems fitting through the many secret doors in the region if he did. He bribed the Mageblade into learning Reduce and planned to have that worthy shrink him each time a secret door was passed through. If you notice, going to E1 from Region A you enter into an area hemmed in by secret doors. So the giant is now trapped there while the rest of the group waits for the Mageblade (who refuses to devote more than one slot to that spell) to once again memorize reduce. Needless to say there are a lot of annoyed players glaring at the Giant from beneath rimmed hats and pot helms...</p><p></p><p>Talk to you all later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="twofalls, post: 1854473, member: 23718"] I've not sent out a single players map since we talked about this. :) The Sanguine Sentinels just completed Region A a few hours ago, and entered Region E via the secret doorway in the SW by room E1. By developing their search skills (due to extreme paranoia regarding traps) they uncoverd and searched EVERY SINGLE ROOM in area A. It took us exactly 10 sessions to complete the region with an average of 6 hours of play time per session. I placed two power up regions in the area, and altered the elemental rooms in the east of the Region to also be power ups so that players could gain a total of 3 levels in this region. I decided that to survive region E they needed to be able to attain 4th level. Every other region will have only two power ups. I decided on the fly today that each power up elemental room was aligned. The fire room was aligned to good, the cold room to evil, and I changed the Floating Spheres in area A110 to an electrical room aligned to Neutrality. To gain a level a character must stand on the bronze plate in the center of the room alone, and the door must be closed. Then the fireworks would go off and the character would level and gain the appropriate lvl 5 resistance. Anyone else in the room not standing directly on the plate (which fits exactly and only one M creature) would take 3d8 pts of damage. Attempting more than one power up room would cause 5d8 pts of damage and cause a vulerability to that element (perm -2 save) and gain a neg level in every room after the first (divine punishment for greed). The paladin tried both the fire and cold rooms and suffered thus, though he made his save the next day and didn't loose a perm level. Interestingly the party tossed out several theories about the rooms, including looking for a total of five rooms (tied to chromatic dragon elements). Finally they suspected that the rooms were aligned but in the final analysis they were just lucky that only one person was hurt do to being in the wrong aligned room. Though one person was fried for not standing on the plate. :) It worked well and was an interesting challenge for the group to ponder. The Paladin is a Giant from Monte Cook's Arcana Unearthed. He has taken 3 levels of Giant to become a Giant sized character in spite of numerous warnings from me that he would have problems fitting through the many secret doors in the region if he did. He bribed the Mageblade into learning Reduce and planned to have that worthy shrink him each time a secret door was passed through. If you notice, going to E1 from Region A you enter into an area hemmed in by secret doors. So the giant is now trapped there while the rest of the group waits for the Mageblade (who refuses to devote more than one slot to that spell) to once again memorize reduce. Needless to say there are a lot of annoyed players glaring at the Giant from beneath rimmed hats and pot helms... Talk to you all later. :) [/QUOTE]
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