Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="twofalls" data-source="post: 1861219" data-attributes="member: 23718"><p><strong>Instant Insanity</strong></p><p></p><p>Hello everyone. I've finally decided on the path I will use through this monster. A,E,I,M,N, and then O. I try to stay one region ahead in prep, and my group has just entered region E in the very SW corner through the secret door in the NW of A. E is completely prepped, so its time to turn an eye on I.</p><p></p><p>It’s... slimy. It’s all about flesh halls, twisted experiments and insanity. So to honor the theme, as soon as the PC's step foot into Region I, I'm going to introduce the sanity rules on pg. 194 of the UA. This ought to give them pause. Also, the players should be level 6 by the time they hit this area. Since the region is rated at levels 7-9 for 4 characters, 6 6th level characters should be perfect. They will leave level 8 if their habit of hitting every single room in a region holds, and knowing these anal adventurers, it will.</p><p></p><p>At that level I need to start adding in some heavier artillery magic wise. Some decent magical items and armors. Also, I worry about them being able to vanquish either of the Twins in the area at the low power levels they are at. It's very possible for them to hit one of the twins within the first two rooms of the level (that being Anguish in I98), and it would make mince meat out of the party at 6th level. So I need to pump them with some decent stuff in region E, or early in I. I was thinking about putting in a minor artifact of some kind in this region, but was wondering if there were any artifacts currently in the game. Jim?</p><p></p><p>Also, I haven't read regions M-O yet. Anything I should know about them while messing with I? We wont be running any WLD sessions before the turn of the year. The WLD was really supposed to be a game we only used when I needed a break from our campaign, and its been so much fun we have focused on it for months now. But the guys are making noise about wanting to get back to their characters in the Dreams of Glory campaign, so we are going to head that way for a couple months. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="twofalls, post: 1861219, member: 23718"] [b]Instant Insanity[/b] Hello everyone. I've finally decided on the path I will use through this monster. A,E,I,M,N, and then O. I try to stay one region ahead in prep, and my group has just entered region E in the very SW corner through the secret door in the NW of A. E is completely prepped, so its time to turn an eye on I. It’s... slimy. It’s all about flesh halls, twisted experiments and insanity. So to honor the theme, as soon as the PC's step foot into Region I, I'm going to introduce the sanity rules on pg. 194 of the UA. This ought to give them pause. Also, the players should be level 6 by the time they hit this area. Since the region is rated at levels 7-9 for 4 characters, 6 6th level characters should be perfect. They will leave level 8 if their habit of hitting every single room in a region holds, and knowing these anal adventurers, it will. At that level I need to start adding in some heavier artillery magic wise. Some decent magical items and armors. Also, I worry about them being able to vanquish either of the Twins in the area at the low power levels they are at. It's very possible for them to hit one of the twins within the first two rooms of the level (that being Anguish in I98), and it would make mince meat out of the party at 6th level. So I need to pump them with some decent stuff in region E, or early in I. I was thinking about putting in a minor artifact of some kind in this region, but was wondering if there were any artifacts currently in the game. Jim? Also, I haven't read regions M-O yet. Anything I should know about them while messing with I? We wont be running any WLD sessions before the turn of the year. The WLD was really supposed to be a game we only used when I needed a break from our campaign, and its been so much fun we have focused on it for months now. But the guys are making noise about wanting to get back to their characters in the Dreams of Glory campaign, so we are going to head that way for a couple months. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
Top