Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="twofalls" data-source="post: 1892214" data-attributes="member: 23718"><p>Considering the effort it will take to play out this whole thing (10 sessions for my group just to make it through Region A), I'd be careful about robbing the victory from them in the end. I assume you would want them to play other games with you in the future, or even just be willing to speak to you.</p><p></p><p>Besides, I think that once you've run the whole thing, you are going to be looking forward to playing something else and wont want to go back into it a second time.</p><p></p><p>On the other hand, if you are up to doing a LOT of work, you can write up elaborate criminal backgrounds for your characters, and have them discover pieces of it as they adventure. Hints about what terrible people they were on the outside. Their crimes need to be abominable enough to justify this particularly cruel form of eternal punishment. That way as they adventure they will develop the feeling that there is more to this than meets the eye and the race to the finish line also becomes a quest to find themselves. Discovering at the end that they are eternal prisoners at that point brings closure to the quest and the players are given a sense of completion in the campaign (and you won’t have to hire a bodyguard to protect yourself from your wrathful players).</p><p></p><p>The major insurmountable issue with this concept is that in order for it to work and be interesting in the end, the characters need to survive to see it completed... and without an absurd (and game damaging) amount of fudging on your part, they AREN'T going to survive to the end of this with their original characters.</p></blockquote><p></p>
[QUOTE="twofalls, post: 1892214, member: 23718"] Considering the effort it will take to play out this whole thing (10 sessions for my group just to make it through Region A), I'd be careful about robbing the victory from them in the end. I assume you would want them to play other games with you in the future, or even just be willing to speak to you. Besides, I think that once you've run the whole thing, you are going to be looking forward to playing something else and wont want to go back into it a second time. On the other hand, if you are up to doing a LOT of work, you can write up elaborate criminal backgrounds for your characters, and have them discover pieces of it as they adventure. Hints about what terrible people they were on the outside. Their crimes need to be abominable enough to justify this particularly cruel form of eternal punishment. That way as they adventure they will develop the feeling that there is more to this than meets the eye and the race to the finish line also becomes a quest to find themselves. Discovering at the end that they are eternal prisoners at that point brings closure to the quest and the players are given a sense of completion in the campaign (and you won’t have to hire a bodyguard to protect yourself from your wrathful players). The major insurmountable issue with this concept is that in order for it to work and be interesting in the end, the characters need to survive to see it completed... and without an absurd (and game damaging) amount of fudging on your part, they AREN'T going to survive to the end of this with their original characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
Top