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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="BlueBlackRed" data-source="post: 1902405" data-attributes="member: 24239"><p>This was odd at the game last night. And I can't really put it into the blog because the players read it. So you guys are stuck with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The players have effectively "defeated" region A. But they didn't clear it. Which was fine because due to some metagaming by a player, I made the portal bigger and made it sound like the thing was about to burst open. So the players hightailed it outta there. So now region A has been mostly whiped out. There may be a few rooms left, but only if I like them (like the 22 stirges room).</p><p></p><p>So the group heads to region B after a vote. I told them that I had not read much into region B or E, just the intro really. I told them that region B had a lot of goblins and the region E was kind of "different". They put it up to a vote and it was 3 to 2 in favor of B.</p><p></p><p>But the only entry they had found into region B was northern-most one. And if you look at the map, that area is mostly cut off from the rest of the region. I thought it was funny, but the group got quickly bored and irritated with the region (and avoided the fight with the dire wolves). "Hey where are the goblins?" they asked.</p><p></p><p>So they went back and moved to region E. The first room they enter is the 3 shadows room that is right next door to the fireball hallway.</p><p></p><p>Now here's where it gets half funny, because the PC's don't know what they're messing with. They check out the fireball hallway, but figure that most of the party won't be able to make it through there, so they head to the room with the all-door. Well they find it odd to see an unhinged door that seems really well made. They make note of that and move on. They then find the secret door that leads to the hallway that connects to room E20, which has a ward staff. After much investigation (and about 80 points of damage spread out over 5 minutes to one character), they determine that this staff has a big purpose, but they don't know what.</p><p></p><p>So now they have found a ward staff and then begin discussing going back to get the all-door (or whatever it's called) and puting it on the ground of the fireball room so the party can just walk over the trap's trigger. Now to me that's just going to get funnier when the group realizes what they have done.</p><p></p><p>Of course, since I haven't thoroughly read region E, I could be wrong about what they're doing and then it won't be funny.</p><p></p><p>So just sit back and relax, and read some Deep Thoughts, by Jack Handey.</p></blockquote><p></p>
[QUOTE="BlueBlackRed, post: 1902405, member: 24239"] This was odd at the game last night. And I can't really put it into the blog because the players read it. So you guys are stuck with it. :) The players have effectively "defeated" region A. But they didn't clear it. Which was fine because due to some metagaming by a player, I made the portal bigger and made it sound like the thing was about to burst open. So the players hightailed it outta there. So now region A has been mostly whiped out. There may be a few rooms left, but only if I like them (like the 22 stirges room). So the group heads to region B after a vote. I told them that I had not read much into region B or E, just the intro really. I told them that region B had a lot of goblins and the region E was kind of "different". They put it up to a vote and it was 3 to 2 in favor of B. But the only entry they had found into region B was northern-most one. And if you look at the map, that area is mostly cut off from the rest of the region. I thought it was funny, but the group got quickly bored and irritated with the region (and avoided the fight with the dire wolves). "Hey where are the goblins?" they asked. So they went back and moved to region E. The first room they enter is the 3 shadows room that is right next door to the fireball hallway. Now here's where it gets half funny, because the PC's don't know what they're messing with. They check out the fireball hallway, but figure that most of the party won't be able to make it through there, so they head to the room with the all-door. Well they find it odd to see an unhinged door that seems really well made. They make note of that and move on. They then find the secret door that leads to the hallway that connects to room E20, which has a ward staff. After much investigation (and about 80 points of damage spread out over 5 minutes to one character), they determine that this staff has a big purpose, but they don't know what. So now they have found a ward staff and then begin discussing going back to get the all-door (or whatever it's called) and puting it on the ground of the fireball room so the party can just walk over the trap's trigger. Now to me that's just going to get funnier when the group realizes what they have done. Of course, since I haven't thoroughly read region E, I could be wrong about what they're doing and then it won't be funny. So just sit back and relax, and read some Deep Thoughts, by Jack Handey. [/QUOTE]
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