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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="CrimsonScribe" data-source="post: 1909041" data-attributes="member: 951"><p>My players finally managed clear out Region A in last nights session. It took them an extra hour of play time but we did it.</p><p></p><p>Last nights session started in A91 and contained a Bar'luga (which they managed to idspose of last week), then they were surprised by a pair of advanced Manes from A92. Moving on they entered A100 in which I had planted a Jovoc which turned out to be quite interesting when the thief used their Bane (Evil Outsider) shortsword to inflict sneak attack damage. </p><p></p><p>Next up on the roster, I replaced the lizardfolk with 2 drow (a fighter & a warmage) - the parties first real encounter with another serious spellcaster (equipped with a rod of metamagic - lesser maximise) proved very interesting as maximised scorching rays with a warmage's edge do 28 points of damage with no save. When the warmage finally got cornered she literally "brought the house down" with a maximized hail of stones on herself and 3 of the party members.</p><p></p><p>After resting up and learning how to use the rod they had recovered the party thought they were ready to face the BBEG that they had seen in a vision - an Arrow Demon. Moving around the pillars in A103 and the ability to dimension door at will cuased a lot of head aches for the melee warriors in the party (everyone but the wizard) as the room is 115ft long. Eventually the demon got a little cocky and over stayed his position by 1 round and then could no longer make the checks to defensivley dimension door to another position so had to go toe to toe with a cleric, paladin and rogue.</p><p></p><p>The paladin managed to sunder both of it's bows so in an act of revenge the arrow demon laid in to him with all 4 claw attacks - 1 rolled a natural 20, so I confirmed it with another natural 20, then rolled a 19! The demon's +13 attack modifier meant an instant kill. The warforged fighter took up the paladin's place in combat the next round after he'd finally made it back down the length of the room - he'd been wiaitng for the demon to dimension door again and in 2 more rounds of wailing on the thief and cleric the demon was finally taken down.</p><p></p><p>I finished the session with on of the archon "bits" reappearing to thank the party for accomplishing what the celestial host was unable to do (due to the many different offensives they are fighting through out the dungeon) and offered the party the choice to bring the paladin back (he's an NPC after all). The party will be moving onto Region E from here in an effort to meat up with the celestial host and learn more about this ancient dungeon.</p></blockquote><p></p>
[QUOTE="CrimsonScribe, post: 1909041, member: 951"] My players finally managed clear out Region A in last nights session. It took them an extra hour of play time but we did it. Last nights session started in A91 and contained a Bar'luga (which they managed to idspose of last week), then they were surprised by a pair of advanced Manes from A92. Moving on they entered A100 in which I had planted a Jovoc which turned out to be quite interesting when the thief used their Bane (Evil Outsider) shortsword to inflict sneak attack damage. Next up on the roster, I replaced the lizardfolk with 2 drow (a fighter & a warmage) - the parties first real encounter with another serious spellcaster (equipped with a rod of metamagic - lesser maximise) proved very interesting as maximised scorching rays with a warmage's edge do 28 points of damage with no save. When the warmage finally got cornered she literally "brought the house down" with a maximized hail of stones on herself and 3 of the party members. After resting up and learning how to use the rod they had recovered the party thought they were ready to face the BBEG that they had seen in a vision - an Arrow Demon. Moving around the pillars in A103 and the ability to dimension door at will cuased a lot of head aches for the melee warriors in the party (everyone but the wizard) as the room is 115ft long. Eventually the demon got a little cocky and over stayed his position by 1 round and then could no longer make the checks to defensivley dimension door to another position so had to go toe to toe with a cleric, paladin and rogue. The paladin managed to sunder both of it's bows so in an act of revenge the arrow demon laid in to him with all 4 claw attacks - 1 rolled a natural 20, so I confirmed it with another natural 20, then rolled a 19! The demon's +13 attack modifier meant an instant kill. The warforged fighter took up the paladin's place in combat the next round after he'd finally made it back down the length of the room - he'd been wiaitng for the demon to dimension door again and in 2 more rounds of wailing on the thief and cleric the demon was finally taken down. I finished the session with on of the archon "bits" reappearing to thank the party for accomplishing what the celestial host was unable to do (due to the many different offensives they are fighting through out the dungeon) and offered the party the choice to bring the paladin back (he's an NPC after all). The party will be moving onto Region E from here in an effort to meat up with the celestial host and learn more about this ancient dungeon. [/QUOTE]
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