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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="The Horror" data-source="post: 1930452" data-attributes="member: 26472"><p>Well, our first session went quite well. The seven player party progressed north from the entrance until they reached the ogre in the room with the columns and water. They butchered the five orcs at the beginning, struggled a bit against some darkmantles, and struggled a fair bit against a rat swarm. The fiendish stirges they dispatched without any troubles. </p><p></p><p>The paladin was all for killing the ogre straight off the bat, or for slitting his throat in his sleep. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> The rest of the group managed to stay his hand though, and they learned about the central hallway where the main battle took place before all hell broke loose. So they headed in that general direction through endless empty hallways until they stumbled right into A49. After that, frustrated from the wandering they entered the Darkmantle nest east of A49 and managed to kill them all, though the bard almost died in the process. </p><p></p><p>Next session they level up. I am going to throw in a lantern archon to guide them towards Longtail and then to Region B. That's going to be their ticket, since I've made the cleric, monk and paladin all be members of the Order of Myruun, 50 years after the order was practically destroyed by the pilgrimage of paladins into the dungeon. Their mission here is to find out what happened to their fellow paladins all those years back, and to bring their tale out to the world at large. The bard is there to compose an epic poem of their triumphs (both the groups and the paladins of old).</p><p></p><p>All and all it's going well. They are getting a bit frustrated with all the empty rooms and endless hallways, but really they have just been plain lucky in managing to avoid every trap so far (as in not even encountering them). All for the best really, since the party has no Rogue in it despite all of my recommendations....</p><p></p><p></p><p></p><p>The Horror</p></blockquote><p></p>
[QUOTE="The Horror, post: 1930452, member: 26472"] Well, our first session went quite well. The seven player party progressed north from the entrance until they reached the ogre in the room with the columns and water. They butchered the five orcs at the beginning, struggled a bit against some darkmantles, and struggled a fair bit against a rat swarm. The fiendish stirges they dispatched without any troubles. The paladin was all for killing the ogre straight off the bat, or for slitting his throat in his sleep. :confused: The rest of the group managed to stay his hand though, and they learned about the central hallway where the main battle took place before all hell broke loose. So they headed in that general direction through endless empty hallways until they stumbled right into A49. After that, frustrated from the wandering they entered the Darkmantle nest east of A49 and managed to kill them all, though the bard almost died in the process. Next session they level up. I am going to throw in a lantern archon to guide them towards Longtail and then to Region B. That's going to be their ticket, since I've made the cleric, monk and paladin all be members of the Order of Myruun, 50 years after the order was practically destroyed by the pilgrimage of paladins into the dungeon. Their mission here is to find out what happened to their fellow paladins all those years back, and to bring their tale out to the world at large. The bard is there to compose an epic poem of their triumphs (both the groups and the paladins of old). All and all it's going well. They are getting a bit frustrated with all the empty rooms and endless hallways, but really they have just been plain lucky in managing to avoid every trap so far (as in not even encountering them). All for the best really, since the party has no Rogue in it despite all of my recommendations.... The Horror [/QUOTE]
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