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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="The Cardinal" data-source="post: 1938498" data-attributes="member: 634"><p>After some prelude gaming on wednesday, yesterday I've <strong>really</strong> started my WLD game.</p><p></p><p></p><p>These are the rules:</p><p>Anything from the 3 core books, Savage Species, the Complete books, the Expanded Psionics book, the BoVD, or the BoED, or the PG to the Wilderlands goes – some things from UA are available.</p><p>Ability creation: either 6x3d6 *plus* 14 points to add directly to the ability scores, or 3x4d6(best3) and 3x5d6(best3).</p><p>At the start of the campaign each player has to present 3 leve1-1 PCs, one of them must be the PC he starts the campaign with, the other two are replacements. Whenever a PC dies the player may choose to activate one of his remaining replacement PCs *or* to build a "monster" PC appropriate to the current region of the dungeon – the level and XP-total of replacement PCs is equal to the beginning of the average party level; he may also choose one of the 4 pre-generated NPC "emergency replacements". However, should at any one point in time the party contain only dead or "monster" members, then the campaign stops and the game is considered "lost".</p><p></p><p></p><p>So far, they did pretty well. All 7 starting party members are still alive, and they have explored about 1/3 to 1/2 of A (the western half). I've set many encounters on "difficult" and by mistake send double the prescribed amount of trogs against them in the northwest – but they left the ogre and the coward orc alive (they even forced them to become roomies in the water room!), and the Charisma 20 Hexblade even managed to keep the trog cleric from his "death in combat" plan. Now they've encountered their first pair of death dogs (from FF), learned about the importance of silver, and have yet to encounter the first lemures...</p><p>(yes, I've stolen the Kyton/lemures idea and added some death dogs to the mix of section A)</p><p>However, they're in there for 2-3 days now, their rations are running low, and they *really* feel the lack of a rogue in their group... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Starting PCs</p><p> Replacements</p><p></p><p><strong>Human(Avalonian) Warmage</strong></p><p> Half-Fey/Half-Woodgnome Paladin of Justice</p><p> Half-Ogre Rogue</p><p></p><p><strong>Half-Ogre Barbarian</strong></p><p> Human (Amazonian) Rogue/Paladin of Freedom </p><p> Fey-touched Human Warlock</p><p></p><p><strong>Half-Elf Ranger</strong></p><p> Mountain Dwarf Fighter (Tank)</p><p> Human Fighter/Sorcerer</p><p></p><p><strong>Dark Elf Psychic Warrior (Archer)</strong></p><p> Half-Orc Cleric (Shaman)</p><p> Half-Giant Soulknife</p><p></p><p><strong>Centaur Centaur</strong></p><p> Human (Amazonian) Amazon Warrior</p><p> Gnome Alchemist</p><p></p><p><strong>Mountain Dwarf Cleric</strong></p><p> Kobold Warlock</p><p> Half-Orc Monk </p><p></p><p><strong>Human (Amazonian male) Hexblade</strong></p><p> Human (Altanian) Barbarian</p><p> Human Warlock </p><p></p><p></p><p>EMERGENCY REPLACEMENTS</p><p> Human (Avalonian) Cleric</p><p> Halfling Rogue</p><p> Half-Orc Bard</p><p> Dwarf Wizard</p></blockquote><p></p>
[QUOTE="The Cardinal, post: 1938498, member: 634"] After some prelude gaming on wednesday, yesterday I've [b]really[/b] started my WLD game. These are the rules: Anything from the 3 core books, Savage Species, the Complete books, the Expanded Psionics book, the BoVD, or the BoED, or the PG to the Wilderlands goes – some things from UA are available. Ability creation: either 6x3d6 *plus* 14 points to add directly to the ability scores, or 3x4d6(best3) and 3x5d6(best3). At the start of the campaign each player has to present 3 leve1-1 PCs, one of them must be the PC he starts the campaign with, the other two are replacements. Whenever a PC dies the player may choose to activate one of his remaining replacement PCs *or* to build a "monster" PC appropriate to the current region of the dungeon – the level and XP-total of replacement PCs is equal to the beginning of the average party level; he may also choose one of the 4 pre-generated NPC "emergency replacements". However, should at any one point in time the party contain only dead or "monster" members, then the campaign stops and the game is considered "lost". So far, they did pretty well. All 7 starting party members are still alive, and they have explored about 1/3 to 1/2 of A (the western half). I've set many encounters on "difficult" and by mistake send double the prescribed amount of trogs against them in the northwest – but they left the ogre and the coward orc alive (they even forced them to become roomies in the water room!), and the Charisma 20 Hexblade even managed to keep the trog cleric from his "death in combat" plan. Now they've encountered their first pair of death dogs (from FF), learned about the importance of silver, and have yet to encounter the first lemures... (yes, I've stolen the Kyton/lemures idea and added some death dogs to the mix of section A) However, they're in there for 2-3 days now, their rations are running low, and they *really* feel the lack of a rogue in their group... ;) Starting PCs Replacements [b]Human(Avalonian) Warmage[/b] Half-Fey/Half-Woodgnome Paladin of Justice Half-Ogre Rogue [b]Half-Ogre Barbarian[/b] Human (Amazonian) Rogue/Paladin of Freedom Fey-touched Human Warlock [b]Half-Elf Ranger[/b] Mountain Dwarf Fighter (Tank) Human Fighter/Sorcerer [b]Dark Elf Psychic Warrior (Archer)[/b] Half-Orc Cleric (Shaman) Half-Giant Soulknife [b]Centaur Centaur[/b] Human (Amazonian) Amazon Warrior Gnome Alchemist [b]Mountain Dwarf Cleric[/b] Kobold Warlock Half-Orc Monk [b]Human (Amazonian male) Hexblade[/b] Human (Altanian) Barbarian Human Warlock EMERGENCY REPLACEMENTS Human (Avalonian) Cleric Halfling Rogue Half-Orc Bard Dwarf Wizard [/QUOTE]
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