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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="hitomikitage" data-source="post: 1941555" data-attributes="member: 25125"><p>Well, just had another 2 sessions this past weekend. My PC's seem to have this nasty habit of dying due to their own mistakes. This past weekend saw the Hexblade die because he entered the shadow room in region F alongside the guys in Ghost Touch armor (one of which has cleric levels and the anti-stat and level damage feat from Libre Mortis) and getting killed. One of the half-orc fighters died to the cryo-hydra after failing his save to avoid the icy breath blast (due to an excessive use of the forge in region E that permanantly saps hit points.) Finally, the other half-orc fighter died when they went into the room in region F with the Minotaur janitors (minotaurs speak Giant, which none of the pc's speak, so there was no parley for them this time around) when one called his buddies from the room to the north. The half-orc used spring attack to hit one, and then move into combat with another (the first time he has used spring attack after a kill to move into combat with another creature), but due to reach, suffered an attack of opportunity (a critical hit) that did massive damage for which he failed his save. This brings the death toll of the dungeon (so far) to 8 PC's (Human Favored Soul, Human Paladin, 2 Human Clerics, Human Mystic Theurge, Human Hexblade, and 2 Half-Orc Fighters) and 1 NPC (Lizardman Ranger.)</p><p></p><p>It was also very interesting to see the group scrambling to find a safe location after a random Minotaur patrol nearly killed one of the other fighters in the group. It actually took a random encounter with one of the celestial garrison before they realized they had wandered back to region E from region F. That warp gate is good stuff. It should be interesting to see how they handle the Maze.</p><p></p><p>Thanks,</p><p>Howard Hooven</p></blockquote><p></p>
[QUOTE="hitomikitage, post: 1941555, member: 25125"] Well, just had another 2 sessions this past weekend. My PC's seem to have this nasty habit of dying due to their own mistakes. This past weekend saw the Hexblade die because he entered the shadow room in region F alongside the guys in Ghost Touch armor (one of which has cleric levels and the anti-stat and level damage feat from Libre Mortis) and getting killed. One of the half-orc fighters died to the cryo-hydra after failing his save to avoid the icy breath blast (due to an excessive use of the forge in region E that permanantly saps hit points.) Finally, the other half-orc fighter died when they went into the room in region F with the Minotaur janitors (minotaurs speak Giant, which none of the pc's speak, so there was no parley for them this time around) when one called his buddies from the room to the north. The half-orc used spring attack to hit one, and then move into combat with another (the first time he has used spring attack after a kill to move into combat with another creature), but due to reach, suffered an attack of opportunity (a critical hit) that did massive damage for which he failed his save. This brings the death toll of the dungeon (so far) to 8 PC's (Human Favored Soul, Human Paladin, 2 Human Clerics, Human Mystic Theurge, Human Hexblade, and 2 Half-Orc Fighters) and 1 NPC (Lizardman Ranger.) It was also very interesting to see the group scrambling to find a safe location after a random Minotaur patrol nearly killed one of the other fighters in the group. It actually took a random encounter with one of the celestial garrison before they realized they had wandered back to region E from region F. That warp gate is good stuff. It should be interesting to see how they handle the Maze. Thanks, Howard Hooven [/QUOTE]
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