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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="BlueBlackRed" data-source="post: 1954887" data-attributes="member: 24239"><p>Oh I understand the potential they have. But you and I have a different DMing style. I tend to see bad things coming. Here's the quick of it:</p><p>- They took the Holy Greatsword +2 from room E33 (I believe). The barbarian is the only who didn't sign the charter and he's the one using the sword. If I were a celestial, I'd want it back.</p><p>- They took the Ghosttouch bastard sword from room E31. Luckily the paladin (who did sign the charter) is using, but only when needed.</p><p>- They found the all-door and are using it as a trap mat.</p><p>- They found a ward staff and do not know what it is.</p><p>- And they signed the charter without any of the real background knowledge of the charter.</p><p>- I even think they took the ancient sword and book from the charter/test area.</p><p></p><p>You see, it's just a list of very important things the group has done, and it just keeps building. This is going to end really really good, or really really bad.</p><p></p><p>On the bright side (for them), they took out Morat in 3 rounds!</p><p>Round 1: A buffed up, raging, level 5 barbarian does 33 points of damage using his +2 holy greatsword with the power attack feat.</p><p>Round 2: That same barbarian does 37 more damage. Morat charms the barbarian.</p><p>Round 3: Paladin smites Morat.</p><p>This was supposed to be a TPK, but the party is playing it smart. Detect Evil let them know there were 3 moderate evils, and 1 big evil in the room. Party retreats back and casts a variety of buff spells in addition to what the "Knowledge" test room gave them.</p><p></p><p>I guess the other barghest pack leader just received a few new recruits...</p><p></p><p></p><p></p><p>You're preaching to the choir on this one. I may not be changing it as much as you have, but I have made several intentional changes & tweaks, and many on the fly. And if that causes some story incontinuity in some way, my players are pretty forgiving. Mosst have been DMs before. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The best thing that could come out of the "Charter Debacle" is that it will give me a chance to throw some more role-playing into this.</p></blockquote><p></p>
[QUOTE="BlueBlackRed, post: 1954887, member: 24239"] Oh I understand the potential they have. But you and I have a different DMing style. I tend to see bad things coming. Here's the quick of it: - They took the Holy Greatsword +2 from room E33 (I believe). The barbarian is the only who didn't sign the charter and he's the one using the sword. If I were a celestial, I'd want it back. - They took the Ghosttouch bastard sword from room E31. Luckily the paladin (who did sign the charter) is using, but only when needed. - They found the all-door and are using it as a trap mat. - They found a ward staff and do not know what it is. - And they signed the charter without any of the real background knowledge of the charter. - I even think they took the ancient sword and book from the charter/test area. You see, it's just a list of very important things the group has done, and it just keeps building. This is going to end really really good, or really really bad. On the bright side (for them), they took out Morat in 3 rounds! Round 1: A buffed up, raging, level 5 barbarian does 33 points of damage using his +2 holy greatsword with the power attack feat. Round 2: That same barbarian does 37 more damage. Morat charms the barbarian. Round 3: Paladin smites Morat. This was supposed to be a TPK, but the party is playing it smart. Detect Evil let them know there were 3 moderate evils, and 1 big evil in the room. Party retreats back and casts a variety of buff spells in addition to what the "Knowledge" test room gave them. I guess the other barghest pack leader just received a few new recruits... You're preaching to the choir on this one. I may not be changing it as much as you have, but I have made several intentional changes & tweaks, and many on the fly. And if that causes some story incontinuity in some way, my players are pretty forgiving. Mosst have been DMs before. :) The best thing that could come out of the "Charter Debacle" is that it will give me a chance to throw some more role-playing into this. [/QUOTE]
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