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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="twofalls" data-source="post: 1955111" data-attributes="member: 23718"><p>I only see good here. Basically if they are strong enough to take out Morat so easily make the Celestials tougher, too tough to want to take on, and play them up to the Paladin so that he refuses to war against them anyhow. Give the charter some teeth... bad things happen if the signatories don't play by the rules (and have the Celestials explain that to them). In essence, make them pay for thoughtless actions like signing the Charter without understanding the parameters of thier actions. The stolen swords can be a real fun scene between the Celestials and the party, either they are relics that they want back, or are valued tools that can be given to the Garrison members in order to continue their quests for the Garrison. The Barb... IMHO shouldn't be allowed to keep his blade unless he signs... and is of the appropriate alginment.</p><p></p><p></p><p></p><p>Agreed! And that indeed is the best thing in a RPG! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="twofalls, post: 1955111, member: 23718"] I only see good here. Basically if they are strong enough to take out Morat so easily make the Celestials tougher, too tough to want to take on, and play them up to the Paladin so that he refuses to war against them anyhow. Give the charter some teeth... bad things happen if the signatories don't play by the rules (and have the Celestials explain that to them). In essence, make them pay for thoughtless actions like signing the Charter without understanding the parameters of thier actions. The stolen swords can be a real fun scene between the Celestials and the party, either they are relics that they want back, or are valued tools that can be given to the Garrison members in order to continue their quests for the Garrison. The Barb... IMHO shouldn't be allowed to keep his blade unless he signs... and is of the appropriate alginment. Agreed! And that indeed is the best thing in a RPG! :) [/QUOTE]
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World's Largest Dungeon in actual play [Spoilers!]
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