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<blockquote data-quote="hitomikitage" data-source="post: 1955490" data-attributes="member: 25125"><p>My party didn't sign the charter, but they are working for the garrison anyways. What I did was had one of the end of the world plots (in my case, the one from Region N) as their mission from the garrison. I like the Pyrefaust, so I told them (in the guise of the celestial commander) that it was their mission to stop the followers of Tyrus from waking him, and then proceed into Region N to verify that none of his followers made it to N to try and free the world eater (Tyrus' ultimate plan once he was freed.) This kinda forces them into the regions I most would like to see run, as well as allows me to subtly introduce the feel of destiny and an epic scope to the adventure beyond what is already present.</p><p></p><p>My idea is to modify (slightly) a few items that they will pick up along the way (already seeded magic items) and have them be destiny's chosen warriors against the world eater. I am going to introduce elements gradually throughout the regions they will go through on their way (F, J, and N) that will start to slowly reveal to them that they are the chosen ones for this task, and are fated to confront this creature. I haven't worked out the exact details yet, but I like that direction.</p><p></p><p>Thanks,</p><p>Howard Hooven</p></blockquote><p></p>
[QUOTE="hitomikitage, post: 1955490, member: 25125"] My party didn't sign the charter, but they are working for the garrison anyways. What I did was had one of the end of the world plots (in my case, the one from Region N) as their mission from the garrison. I like the Pyrefaust, so I told them (in the guise of the celestial commander) that it was their mission to stop the followers of Tyrus from waking him, and then proceed into Region N to verify that none of his followers made it to N to try and free the world eater (Tyrus' ultimate plan once he was freed.) This kinda forces them into the regions I most would like to see run, as well as allows me to subtly introduce the feel of destiny and an epic scope to the adventure beyond what is already present. My idea is to modify (slightly) a few items that they will pick up along the way (already seeded magic items) and have them be destiny's chosen warriors against the world eater. I am going to introduce elements gradually throughout the regions they will go through on their way (F, J, and N) that will start to slowly reveal to them that they are the chosen ones for this task, and are fated to confront this creature. I haven't worked out the exact details yet, but I like that direction. Thanks, Howard Hooven [/QUOTE]
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