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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="ShadowDenizen" data-source="post: 1956752" data-attributes="member: 16485"><p>Well, Session 1 went off sucessfully. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The party racked up a whopping kill-total of 3 Orcs (from A2), but it was still an enjoyable session. The party made a beeline towards the rubble-strewn area (the "70's"): en route, they fell prey to the fiendish Darkmantle in A9 (though it couldn't actually finish anyone off before the PC's fled in terror), but they managed to avoid the fiendish ratswarm. Of course, they also fell prey to many of the traps, despite the thieves excellent search/disable device score.</p><p></p><p>I tried to give a feeling of terror and isolation, so I added orcish bodies fairly liberally along the way, trying to reinforce the impression that the Orc's were beaten down and routed by a stronger force, though the party doesn't know about Longtail yet, however. The music selecions (again, thanks for the inspiration, everyone!!) worked pretty well: we used a mix of depressing rock (most notably "The Cure"), and some old soundtrack tracks I thought heightened the creepiness.</p><p></p><p>The Lantern Archon joined the party almost immediately, though he is (of course) more of a bystander than anything else. Of course, it was Interesting how different members of the party reacted to it. (Thanks to all the previous posters for the advice on using the Archons, BTW: I've incorporated many of those ideas into my version of the Archons.)</p><p></p><p>I anticipate <em>at least</em> another 3-4 sessions in Region A.</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 1956752, member: 16485"] Well, Session 1 went off sucessfully. :) The party racked up a whopping kill-total of 3 Orcs (from A2), but it was still an enjoyable session. The party made a beeline towards the rubble-strewn area (the "70's"): en route, they fell prey to the fiendish Darkmantle in A9 (though it couldn't actually finish anyone off before the PC's fled in terror), but they managed to avoid the fiendish ratswarm. Of course, they also fell prey to many of the traps, despite the thieves excellent search/disable device score. I tried to give a feeling of terror and isolation, so I added orcish bodies fairly liberally along the way, trying to reinforce the impression that the Orc's were beaten down and routed by a stronger force, though the party doesn't know about Longtail yet, however. The music selecions (again, thanks for the inspiration, everyone!!) worked pretty well: we used a mix of depressing rock (most notably "The Cure"), and some old soundtrack tracks I thought heightened the creepiness. The Lantern Archon joined the party almost immediately, though he is (of course) more of a bystander than anything else. Of course, it was Interesting how different members of the party reacted to it. (Thanks to all the previous posters for the advice on using the Archons, BTW: I've incorporated many of those ideas into my version of the Archons.) I anticipate [i]at least[/i] another 3-4 sessions in Region A. [/QUOTE]
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