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<blockquote data-quote="The Horror" data-source="post: 1960081" data-attributes="member: 26472"><p><strong>Main plot overview?</strong></p><p></p><p>- SPOILERS EVERYWHERE</p><p></p><p></p><p></p><p>Ok, I think I require some quick assistance.</p><p></p><p>Right now I have two groups going through the WLD. One group has entered the dungeon in an attempt to find out what happened to the missing paladins of the Order of Myruun. They have moved through Region A without solving any of the major plot points, gotten wind from a Lantern Archon that the paladins moved East and proceeded into Region B. They have so far spent 11 days in the dungeon and are camping out in the angelic golden idol room worshiping its glory.</p><p></p><p>The second group moved in on day 2 to rescue one of the characters from the other group (the player wanted to play with a different group). They dealt with the gateway and Longtail, befriended the Kobolds and killed the Orcs. Right now they are at day 4 and are ready to move North to make contact with the Celestial Garrison (the player that switched groups heard from the lantern Archon that a large Celestial Garrison was located to the North, but that it had not relieved it of its information regarding region A for several hundred years). They want to contact the garrison and report on the situation in region A.</p><p></p><p>The plan as it stands is that I will keep on running both groups through the same dungeon, and that even though they will likely not go through the same regions as the other group that the ramifications of their actions will still be felt by both parties.</p><p></p><p>Unfortunately, I am having problems keeping up with the reading of all the different regions to put in the nescessary buildup for each group. I would thusly appreciate some hints and suggestions. </p><p></p><p>So far I have read regions A, B, C, E and F. I have just started on region I, and read the introduction of regions M, N and O. </p><p></p><p>The plan for group 2 is to have them contact the garrison and find out the following:</p><p> </p><p>- the celestials were pushed back to region E when a large group of Driders moved in from region M into region I. Their hordes of magically experimented creations caused many casualties unto the celestial forces, so they pulled back to E.</p><p>- since the second earthquake the garrison was decimated, ward staves and all door lost etc. More importantly, since the destruction of the garrison they have lost touch with another garrison located in G. They thus have no news from the rest of the dungeon, and are worried that Tyrus' prison may not be entirely intact since the damage of the second earthquake.</p><p>- they are also extremely concerned about the World Eater breaking free, but assume that it is still imprisoned since they have not all perished horribly.</p><p>- they cannot leave the region because they must keep the wards going, however they may be able to regroup their strength if: a) more ward staves are recovered. b) the driders who are creating monstrosities in region I and M (actually M, but players won't know that) are prevented from creating further abominations. </p><p></p><p>The plan is to get group 2 to head into I, M, then J to check up on Tyrus, followed by N to check up on the World Eater, and finally out through O.</p><p></p><p></p><p>Meanwhile for group 1 things are a bit more hazy. They will progress into C and find out what happened to the paladins tale. To make sure they go north into G I'll get the lantern archons in C to mention the celestials there, and will make sure they find easy access into the eastern part of C. I have no idea as of yet as to what it is that they will find on their way, though I plan to contain them to regions G, K, L, H and D, with maybe O at the end if they really want to go that way (with a possible fudging of time and final climatic reunion with the other group). </p><p></p><p>So far the key plot element I have been building to with group 1 has been this: 51 paladins entered into the dungeon, but only 50 perished (they will find this out). The last paladin refused Myruuns order to give his life and was instead cursed for all eternity. The paladin in the group has just last session dreamt visions (poison and fever induced) of a blackened hand grasping for a scepter on a throne of bone. They have no idea what it was, but are dying to find out what the true evil is. </p><p></p><p>So somewhere I have to throw in an undying evil paladin on a throne of bone, and hopefully get the group to deal with him. Since I have not read G, K, L, H or D (though I know roughly what D is about), I have no idea where to put him in and how quickly the build up should be.</p><p></p><p></p><p>Can anybody offer some interesting suggestions and comments regarding both of these groups? Any comments will do really, and a suggested reading order would be appreciated. Is the region progression I have planned for both groups ok? Any other things I really need to build up towards right now to have it make sense later? Any suggestions on where to put the evil cursed paladin? Anything at all?</p><p></p><p></p><p></p><p>The Horror</p></blockquote><p></p>
[QUOTE="The Horror, post: 1960081, member: 26472"] [b]Main plot overview?[/b] - SPOILERS EVERYWHERE Ok, I think I require some quick assistance. Right now I have two groups going through the WLD. One group has entered the dungeon in an attempt to find out what happened to the missing paladins of the Order of Myruun. They have moved through Region A without solving any of the major plot points, gotten wind from a Lantern Archon that the paladins moved East and proceeded into Region B. They have so far spent 11 days in the dungeon and are camping out in the angelic golden idol room worshiping its glory. The second group moved in on day 2 to rescue one of the characters from the other group (the player wanted to play with a different group). They dealt with the gateway and Longtail, befriended the Kobolds and killed the Orcs. Right now they are at day 4 and are ready to move North to make contact with the Celestial Garrison (the player that switched groups heard from the lantern Archon that a large Celestial Garrison was located to the North, but that it had not relieved it of its information regarding region A for several hundred years). They want to contact the garrison and report on the situation in region A. The plan as it stands is that I will keep on running both groups through the same dungeon, and that even though they will likely not go through the same regions as the other group that the ramifications of their actions will still be felt by both parties. Unfortunately, I am having problems keeping up with the reading of all the different regions to put in the nescessary buildup for each group. I would thusly appreciate some hints and suggestions. So far I have read regions A, B, C, E and F. I have just started on region I, and read the introduction of regions M, N and O. The plan for group 2 is to have them contact the garrison and find out the following: - the celestials were pushed back to region E when a large group of Driders moved in from region M into region I. Their hordes of magically experimented creations caused many casualties unto the celestial forces, so they pulled back to E. - since the second earthquake the garrison was decimated, ward staves and all door lost etc. More importantly, since the destruction of the garrison they have lost touch with another garrison located in G. They thus have no news from the rest of the dungeon, and are worried that Tyrus' prison may not be entirely intact since the damage of the second earthquake. - they are also extremely concerned about the World Eater breaking free, but assume that it is still imprisoned since they have not all perished horribly. - they cannot leave the region because they must keep the wards going, however they may be able to regroup their strength if: a) more ward staves are recovered. b) the driders who are creating monstrosities in region I and M (actually M, but players won't know that) are prevented from creating further abominations. The plan is to get group 2 to head into I, M, then J to check up on Tyrus, followed by N to check up on the World Eater, and finally out through O. Meanwhile for group 1 things are a bit more hazy. They will progress into C and find out what happened to the paladins tale. To make sure they go north into G I'll get the lantern archons in C to mention the celestials there, and will make sure they find easy access into the eastern part of C. I have no idea as of yet as to what it is that they will find on their way, though I plan to contain them to regions G, K, L, H and D, with maybe O at the end if they really want to go that way (with a possible fudging of time and final climatic reunion with the other group). So far the key plot element I have been building to with group 1 has been this: 51 paladins entered into the dungeon, but only 50 perished (they will find this out). The last paladin refused Myruuns order to give his life and was instead cursed for all eternity. The paladin in the group has just last session dreamt visions (poison and fever induced) of a blackened hand grasping for a scepter on a throne of bone. They have no idea what it was, but are dying to find out what the true evil is. So somewhere I have to throw in an undying evil paladin on a throne of bone, and hopefully get the group to deal with him. Since I have not read G, K, L, H or D (though I know roughly what D is about), I have no idea where to put him in and how quickly the build up should be. Can anybody offer some interesting suggestions and comments regarding both of these groups? Any comments will do really, and a suggested reading order would be appreciated. Is the region progression I have planned for both groups ok? Any other things I really need to build up towards right now to have it make sense later? Any suggestions on where to put the evil cursed paladin? Anything at all? The Horror [/QUOTE]
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