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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="BlueBlackRed" data-source="post: 1963742" data-attributes="member: 24239"><p>Well I have, I believe, all of the map files from Arholly's site.</p><p>I didn't download anything else from there though.</p><p></p><p></p><p>Oh, and I finally killed one of them last night. Region E. They enter a room that had 6 barghests (4 + I added 2) in the room that was really a hallway that split into 2. The combat goes easily and 4 are slain with little effort. The last 2 barghests run down the hallway and split off to go into the north room.</p><p>Since the party is totally unfamiliar with the area, they give a slow chase while they still have their buffs.</p><p>This gives the 2 old barghests and the 5 new ones 2 rounds to prepare. The first round is to warn, the 2nd is to use their rage ability.</p><p>The party heads down the left fork of the hallway and partially enter the room. After I put down 7 figurines on the table for the barghests, they pull back into the hallway.</p><p>Now its the turn for the barghests. They split up as well and pincer the party.</p><p>The fighters deal with one end of them, the rogue and a cleric deal with the other. Their second cleric spends the entire combat running back and forth healing people.</p><p>Because the barghests want to feed and are intelligent, the relentlessly attack the most damaged person. Finally the paladin is knocked down to -9. Then in it his turn before anyone has a chance to heal him. He fails to stabilize.</p><p>A barghests takes a round to feed...</p><p></p><p>The worst thing about that loss is the Detect Evil ability.</p></blockquote><p></p>
[QUOTE="BlueBlackRed, post: 1963742, member: 24239"] Well I have, I believe, all of the map files from Arholly's site. I didn't download anything else from there though. Oh, and I finally killed one of them last night. Region E. They enter a room that had 6 barghests (4 + I added 2) in the room that was really a hallway that split into 2. The combat goes easily and 4 are slain with little effort. The last 2 barghests run down the hallway and split off to go into the north room. Since the party is totally unfamiliar with the area, they give a slow chase while they still have their buffs. This gives the 2 old barghests and the 5 new ones 2 rounds to prepare. The first round is to warn, the 2nd is to use their rage ability. The party heads down the left fork of the hallway and partially enter the room. After I put down 7 figurines on the table for the barghests, they pull back into the hallway. Now its the turn for the barghests. They split up as well and pincer the party. The fighters deal with one end of them, the rogue and a cleric deal with the other. Their second cleric spends the entire combat running back and forth healing people. Because the barghests want to feed and are intelligent, the relentlessly attack the most damaged person. Finally the paladin is knocked down to -9. Then in it his turn before anyone has a chance to heal him. He fails to stabilize. A barghests takes a round to feed... The worst thing about that loss is the Detect Evil ability. [/QUOTE]
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