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<blockquote data-quote="twistedoliver" data-source="post: 1970509" data-attributes="member: 27675"><p><strong>Levling ins WLD</strong></p><p></p><p>Hello All,</p><p> </p><p> I have been trying to think of a way to level the PC's and llike the 2 per region that was suggested in the book and the leveling rooms suggest by Twofalls. I like it but I know my players will feel like they are getting a raw deal because of all the things they are fighting. </p><p> </p><p> Any suggestions on how to keep it 2 to a region and make it seem a little less like a room hunt? Does using the EL of the enounter work for giving xp? meaning that if they do try to clear an area (Like A ) would they still be level 3 using the encounter level and not the CR of the monters? </p><p> </p><p> The main problem is that since it is a club sometimes I have players that don't show regularly and other players whine if they get the same amount of XP as characters who have been to every session?</p><p> </p><p> </p><p> The second question I have is how alive is everybodies, dungeon? Does a goblin scouting party from Region B wander into Region A? I would think that it would be smart for the bugbears to slip into region A slide down to the bottom and hit the Goblins. It mentions that the goblinods seem to replish thenselves thoughout the centuries though tunnells, etc. Where is a logical place for them to get into this region? </p><p> </p><p> Also once an area is cleared out, will you slowly fill it back up with overflow from other reagions?</p><p> </p><p> These are things I am thinking of as I read. Maybe this stuff is explained by how they intereact (like the locked doors from B to F).</p><p> </p><p> Scott</p></blockquote><p></p>
[QUOTE="twistedoliver, post: 1970509, member: 27675"] [b]Levling ins WLD[/b] Hello All, I have been trying to think of a way to level the PC's and llike the 2 per region that was suggested in the book and the leveling rooms suggest by Twofalls. I like it but I know my players will feel like they are getting a raw deal because of all the things they are fighting. Any suggestions on how to keep it 2 to a region and make it seem a little less like a room hunt? Does using the EL of the enounter work for giving xp? meaning that if they do try to clear an area (Like A ) would they still be level 3 using the encounter level and not the CR of the monters? The main problem is that since it is a club sometimes I have players that don't show regularly and other players whine if they get the same amount of XP as characters who have been to every session? The second question I have is how alive is everybodies, dungeon? Does a goblin scouting party from Region B wander into Region A? I would think that it would be smart for the bugbears to slip into region A slide down to the bottom and hit the Goblins. It mentions that the goblinods seem to replish thenselves thoughout the centuries though tunnells, etc. Where is a logical place for them to get into this region? Also once an area is cleared out, will you slowly fill it back up with overflow from other reagions? These are things I am thinking of as I read. Maybe this stuff is explained by how they intereact (like the locked doors from B to F). Scott [/QUOTE]
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