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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="jim pinto" data-source="post: 1970615" data-attributes="member: 17619"><p>one of the ideas i posted (or someone posted and i agreed with), was the idea of choosing the seven maps you like the most and running those - end to end</p><p></p><p>it requires a little bit of fudging, but in many cases (DMs with noisy PCs) allows for a campaign to run without a lot of hiccups.</p><p></p><p>or a lot LESS of them.</p><p></p><p>i especially like the A, E, I, M, N, O thread (also known as Amino)</p><p></p><p>A, B, C, G, K, N (shift the maps to the right), O is also good</p><p></p><p>F, J, G, D is a great combo for people who liked the Giants series from WAY back.</p><p></p><p>it can also be run as F, G, J, D or F, G, D, J</p><p></p><p>H and L make great fillers to other campaigns as well, and stand alone nicely</p><p></p><p>if you like moving the maps around, these themes are excellent</p><p></p><p>A, B, C, F, I, K, J, N</p><p></p><p>that's a lot of adventuring, but the meatiest "crawl"</p><p></p><p>E, G, D, N has lots of epic story potential (maybe with H in the middle as a rest point)</p><p></p><p>A, B/C, I, M, K is a great haunted house style adventure</p><p></p><p>G, K, J, O is just a mean, tiresome trek that DMs can foist on high-level PCs</p><p>with sort of a rescue and guard video game mentality to it.</p><p></p><p>M, J, N, O is a good high-level crawl that starts in hot lava and ends in magical ice</p><p>with an undead tomb in between. this one fits well is the PCs know they are stopping</p><p>the world eater AND if they know about the all-important scroll (or carry the replacement</p><p>scroll)</p><p></p><p>B, E, C, F, J is a good tough fight for people who like orc-like monsters, but requires a little beefing up of the 3rd and 4th regions.</p><p></p><p>um...</p><p></p><p>that's all for now</p><p></p><p>if i think of more crawl-threads, i'll post them</p></blockquote><p></p>
[QUOTE="jim pinto, post: 1970615, member: 17619"] one of the ideas i posted (or someone posted and i agreed with), was the idea of choosing the seven maps you like the most and running those - end to end it requires a little bit of fudging, but in many cases (DMs with noisy PCs) allows for a campaign to run without a lot of hiccups. or a lot LESS of them. i especially like the A, E, I, M, N, O thread (also known as Amino) A, B, C, G, K, N (shift the maps to the right), O is also good F, J, G, D is a great combo for people who liked the Giants series from WAY back. it can also be run as F, G, J, D or F, G, D, J H and L make great fillers to other campaigns as well, and stand alone nicely if you like moving the maps around, these themes are excellent A, B, C, F, I, K, J, N that's a lot of adventuring, but the meatiest "crawl" E, G, D, N has lots of epic story potential (maybe with H in the middle as a rest point) A, B/C, I, M, K is a great haunted house style adventure G, K, J, O is just a mean, tiresome trek that DMs can foist on high-level PCs with sort of a rescue and guard video game mentality to it. M, J, N, O is a good high-level crawl that starts in hot lava and ends in magical ice with an undead tomb in between. this one fits well is the PCs know they are stopping the world eater AND if they know about the all-important scroll (or carry the replacement scroll) B, E, C, F, J is a good tough fight for people who like orc-like monsters, but requires a little beefing up of the 3rd and 4th regions. um... that's all for now if i think of more crawl-threads, i'll post them [/QUOTE]
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