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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="jim pinto" data-source="post: 1970686" data-attributes="member: 17619"><p>these are all good questions, scott and if you read through this thread you'll see people have had results with almost every different type of XP allotment.</p><p></p><p>that said, your group would most likely benefit from the EL/CR XP ratio</p><p></p><p>your other questions are great too... they imply a "living" dungeon, something that an adventure can't do well, but a DM can, with a little work.</p><p></p><p>yes, its possible the bugbears have travelled through region A to get to the lower doors of B, but that would explain why the locks are so good now. and yes, something should "move in", if the PCs kill everything, but this could take weeks or months. most creatures are used to the goblins being there. how often to the gnolls send scouts from C to check for goblins?</p><p></p><p>and how far do they progress each day when they don't see any? certainly the gnolls expect an ambush and don't move in immediately.</p><p></p><p>and some rooms imply that they occupants have been there for a long time, giving the dungeon history as well as a "living" component.</p><p></p><p>i hope this helps. i'm sure twofalls, thundershot, and hitomi have some ideas they can add</p></blockquote><p></p>
[QUOTE="jim pinto, post: 1970686, member: 17619"] these are all good questions, scott and if you read through this thread you'll see people have had results with almost every different type of XP allotment. that said, your group would most likely benefit from the EL/CR XP ratio your other questions are great too... they imply a "living" dungeon, something that an adventure can't do well, but a DM can, with a little work. yes, its possible the bugbears have travelled through region A to get to the lower doors of B, but that would explain why the locks are so good now. and yes, something should "move in", if the PCs kill everything, but this could take weeks or months. most creatures are used to the goblins being there. how often to the gnolls send scouts from C to check for goblins? and how far do they progress each day when they don't see any? certainly the gnolls expect an ambush and don't move in immediately. and some rooms imply that they occupants have been there for a long time, giving the dungeon history as well as a "living" component. i hope this helps. i'm sure twofalls, thundershot, and hitomi have some ideas they can add [/QUOTE]
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