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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="hitomikitage" data-source="post: 1970838" data-attributes="member: 25125"><p>I prefer the experience system, but the problem with it is that it will quickly cause your PCs to outstrip the monster challenge ratings/encounter levels. I have slightly over twice the number of PCs in my game as the D20 suggested party size (of 4) with 9 players. This means that the experience points that the party gets winds up being pretty close to the correct amount, and if charcters die, their backup characters will quickly be near the level of the remaining PCs. Without the experience system, it is possible to cramp the style of players that are interested in the item creation feats, or that are interested in moving into the Kensai prestige class out of complete warrior.</p><p></p><p>My dungeon is starting to get alive. Back when they were still in the relatively early stages of the dungeon, the PCs talked with the leader of the Goblin Rebels in region B. Since they had already cleared out the Goblin King and most of the rest of the region, the goblin rebels were more than ready to deal in order to be able to take the region completely when the PCs had moved on. Now with an entire region, plus the ability to expand into A, the rebel goblins, along with the one surviving goblin from the holy goblin area, are ready to rebuild from the fragments of their shattered society. Coupled with a couple of missed rooms, and helpful clues left behind by the PCs (such as the yellow mold trap, marked in chalk, as a yellow mold trap) the goblins will be able to secure region B then A in a relatively short period of time. If the PCs should ever get back there, they will find the region to be alot different than the one they left behind.</p><p></p><p>Thanks,</p><p>Howard</p></blockquote><p></p>
[QUOTE="hitomikitage, post: 1970838, member: 25125"] I prefer the experience system, but the problem with it is that it will quickly cause your PCs to outstrip the monster challenge ratings/encounter levels. I have slightly over twice the number of PCs in my game as the D20 suggested party size (of 4) with 9 players. This means that the experience points that the party gets winds up being pretty close to the correct amount, and if charcters die, their backup characters will quickly be near the level of the remaining PCs. Without the experience system, it is possible to cramp the style of players that are interested in the item creation feats, or that are interested in moving into the Kensai prestige class out of complete warrior. My dungeon is starting to get alive. Back when they were still in the relatively early stages of the dungeon, the PCs talked with the leader of the Goblin Rebels in region B. Since they had already cleared out the Goblin King and most of the rest of the region, the goblin rebels were more than ready to deal in order to be able to take the region completely when the PCs had moved on. Now with an entire region, plus the ability to expand into A, the rebel goblins, along with the one surviving goblin from the holy goblin area, are ready to rebuild from the fragments of their shattered society. Coupled with a couple of missed rooms, and helpful clues left behind by the PCs (such as the yellow mold trap, marked in chalk, as a yellow mold trap) the goblins will be able to secure region B then A in a relatively short period of time. If the PCs should ever get back there, they will find the region to be alot different than the one they left behind. Thanks, Howard [/QUOTE]
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