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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Ozymandias" data-source="post: 1971717" data-attributes="member: 23277"><p>Jim Hague and Jim Pinto,</p><p></p><p>Thanks for the replies..</p><p>The two daggers Gutless and Spineless are pretty nice. I like the celestial touch to the true evil of the blades. The misdirection on Jolinaar is pretty sweet too. The return of alignment of whatever type of people he is in the midst of can make for excellent confusion among those casting detection spells.</p><p></p><p>What I was asking for was additional information that Jim Pinto had supplied similar to the alternate ideas he had done for Regions A, B and E earlier in this thread.</p><p>Or any additional information like Lee had provided for section E when he went over his word count.</p><p></p><p>I will probably do something similar to what Jim Pinto just suggested with the Erinyes. I don't want the party to have to deal with the Wall coming down before they are ready, BUT I do want the impending doom of what is to happen to build to a crescendo. I did plan on having visitors from D leaking into H and trying to make contact with their brethren in G. The PCs will need to either go deeper into D to find the source or sete up a defense in G to prevent their access. I don't know if my guys will make as far as the Ettins and the nighthag but if I don't prepare for that event you can be sure it will come to pass.</p><p>Obviously if they head into D they will have to deal with the big guy digging his way through the rock there (although that could be a lot of fun too). </p><p>I don't want to end the WLD too soon. I know I am dropping them in near the "heart" of the WLD but I didn't want to only play the one region. </p><p>I was also planning on bringing Belatu in with his 3rd prophecy to shake things up once the PCs get comfortable assisting the elves (depending on when and if I can complete the betrayal of Jolinaar). Once Belatu speaks again, all hell literally breaks loose in H when the "doom" is announced. </p><p></p><p>I'm sorry if I gave the impression I was looking for someone to do my work for me. I was really just looking for alternate ideas like you provided to replace Longtail with a Chain Devil in Region A or replacing the GoblinKing with a low level illithid in Region B. </p><p>I have enjoyed this thread as it has been an immense help in stimulating the flow of ideas in my old DM brain. I just hadn't seen much posted for G and H yet, and was open to suggestions or alternates that I could "steal".</p><p></p><p>Thanks for "listening".</p><p></p><p>Oz</p></blockquote><p></p>
[QUOTE="Ozymandias, post: 1971717, member: 23277"] Jim Hague and Jim Pinto, Thanks for the replies.. The two daggers Gutless and Spineless are pretty nice. I like the celestial touch to the true evil of the blades. The misdirection on Jolinaar is pretty sweet too. The return of alignment of whatever type of people he is in the midst of can make for excellent confusion among those casting detection spells. What I was asking for was additional information that Jim Pinto had supplied similar to the alternate ideas he had done for Regions A, B and E earlier in this thread. Or any additional information like Lee had provided for section E when he went over his word count. I will probably do something similar to what Jim Pinto just suggested with the Erinyes. I don't want the party to have to deal with the Wall coming down before they are ready, BUT I do want the impending doom of what is to happen to build to a crescendo. I did plan on having visitors from D leaking into H and trying to make contact with their brethren in G. The PCs will need to either go deeper into D to find the source or sete up a defense in G to prevent their access. I don't know if my guys will make as far as the Ettins and the nighthag but if I don't prepare for that event you can be sure it will come to pass. Obviously if they head into D they will have to deal with the big guy digging his way through the rock there (although that could be a lot of fun too). I don't want to end the WLD too soon. I know I am dropping them in near the "heart" of the WLD but I didn't want to only play the one region. I was also planning on bringing Belatu in with his 3rd prophecy to shake things up once the PCs get comfortable assisting the elves (depending on when and if I can complete the betrayal of Jolinaar). Once Belatu speaks again, all hell literally breaks loose in H when the "doom" is announced. I'm sorry if I gave the impression I was looking for someone to do my work for me. I was really just looking for alternate ideas like you provided to replace Longtail with a Chain Devil in Region A or replacing the GoblinKing with a low level illithid in Region B. I have enjoyed this thread as it has been an immense help in stimulating the flow of ideas in my old DM brain. I just hadn't seen much posted for G and H yet, and was open to suggestions or alternates that I could "steal". Thanks for "listening". Oz [/QUOTE]
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