Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jim pinto" data-source="post: 1972664" data-attributes="member: 17619"><p>i understand now what you're looking for and i'm doing some of it here in these posts, but since its 30 minutes until lunch and i don't want to start a new project, let me try a few things.</p><p></p><p>one, i would seriously reduce the number of celestials in region G and take away any magic or healing they might have because they need this to fuel the dome, no matter how you change it. second, region G is already pretty tight, so this isn't going to be easy.</p><p></p><p>okay.</p><p></p><p>consider adding lots of little mephit helpers to the region. homunculi as well. these servants can roam the halls, bringing messages from celestial to celestial. if the war is going poorly enough, that means that doors will be barred and getting in and out of rooms is going to be difficult.</p><p></p><p>fix the random encounter tables to reflect that there are dretch scouts everywhere and maybe a vrock or two. certainly these won't be a match for the PCs, but their presence shows a complete disregard for the celestial defenses.</p><p></p><p>think of region G as stalingrad, with the germans not only fighting block to block, but house to house and room to room. a key stronghold can make all the difference.</p><p></p><p>considering replacing all the undead with immortal serial killers or something heinouse. mohrgs are good too. but a "jack the ripper" like character held in a tomb that even the demons won't open has some cool to it.</p><p></p><p>replace the zombies serving lord tarnaticus (room G55) with a hose of manticore and magical beast thralls. anything he could mind control. give him 6 or 7 levels of cleric and make his domains animal and death. give him some undead (but not zombie) beast companions. or a hellhound. or a winter wolf. or an ettin.</p><p></p><p>have the nighthag (grelka, room G44) secretly trying to destroy the demon lord and take his heart to make a new heartstone with different powers. have narla (room G59) already be dead, her heart missing and turned into another item of power for grelka.</p><p></p><p>give her ettin slaves the fiendish, half-fiend, or feral templates. allow them to have a sample of power that she's robbed from other beasts and put into them. i would add a wicked witch-like lab filled with beakers and fetishes where she's conducted experiments, to give the PCs a hint that someone has done some nasty s**t here. perhaps, even add a desicated corpse, emptied of course, that was exhumed from region N. perhaps she found something from rooms N18 through N44 and brought it back, using her "heartstone of the tiefling" to phase through the walls, of course using an ettin to transport the bodies for her.</p><p></p><p>or maybe she struck a deal with the hags in region K. so long as they share the spoils, the two also sha. oh man, that's wicked. i can't believe i thought that up.... new spells that only the four of them can cast together... maybe the nighthag helped with the egg/brass dragon situation there.... talk about your macbeth tragedies.</p><p></p><p>also, you can replace the zombies throughout the region with any of your favorite non-SRD undead, and say there are from region N or creatures that died in region F, G, J, K, and L and rose again because of the "pulse" from region N.</p><p></p><p>undead elf deserters are good too. so are duergar.</p><p></p><p>remember, if you have stragglers from region D make their way to region H, they are going to inform the dwarves there of what is going on in D. and i can't imagine dwarves are going to stand for that... dark dwarves or no.</p><p></p><p>sending home for reinforcements could be a great plot twist, with Jolan (or whomever is in charge at the time) saying "No! You can't use our hippogriffs," so they have to ascend through Region O to get home.</p><p></p><p>okay. i think that's enough for now. let me know if this helps.</p><p></p><p>btw</p><p></p><p>i like the idea of gutless and spineless being foils for anguish and madness in region I</p><p></p><p>mostly because mark carroll (jim hague) paired a few things together in his regions a lot and i see patterns in concepts that go together nicely. heck, anguish and madness making it to region H isn't completely out of left field.</p></blockquote><p></p>
[QUOTE="jim pinto, post: 1972664, member: 17619"] i understand now what you're looking for and i'm doing some of it here in these posts, but since its 30 minutes until lunch and i don't want to start a new project, let me try a few things. one, i would seriously reduce the number of celestials in region G and take away any magic or healing they might have because they need this to fuel the dome, no matter how you change it. second, region G is already pretty tight, so this isn't going to be easy. okay. consider adding lots of little mephit helpers to the region. homunculi as well. these servants can roam the halls, bringing messages from celestial to celestial. if the war is going poorly enough, that means that doors will be barred and getting in and out of rooms is going to be difficult. fix the random encounter tables to reflect that there are dretch scouts everywhere and maybe a vrock or two. certainly these won't be a match for the PCs, but their presence shows a complete disregard for the celestial defenses. think of region G as stalingrad, with the germans not only fighting block to block, but house to house and room to room. a key stronghold can make all the difference. considering replacing all the undead with immortal serial killers or something heinouse. mohrgs are good too. but a "jack the ripper" like character held in a tomb that even the demons won't open has some cool to it. replace the zombies serving lord tarnaticus (room G55) with a hose of manticore and magical beast thralls. anything he could mind control. give him 6 or 7 levels of cleric and make his domains animal and death. give him some undead (but not zombie) beast companions. or a hellhound. or a winter wolf. or an ettin. have the nighthag (grelka, room G44) secretly trying to destroy the demon lord and take his heart to make a new heartstone with different powers. have narla (room G59) already be dead, her heart missing and turned into another item of power for grelka. give her ettin slaves the fiendish, half-fiend, or feral templates. allow them to have a sample of power that she's robbed from other beasts and put into them. i would add a wicked witch-like lab filled with beakers and fetishes where she's conducted experiments, to give the PCs a hint that someone has done some nasty s**t here. perhaps, even add a desicated corpse, emptied of course, that was exhumed from region N. perhaps she found something from rooms N18 through N44 and brought it back, using her "heartstone of the tiefling" to phase through the walls, of course using an ettin to transport the bodies for her. or maybe she struck a deal with the hags in region K. so long as they share the spoils, the two also sha. oh man, that's wicked. i can't believe i thought that up.... new spells that only the four of them can cast together... maybe the nighthag helped with the egg/brass dragon situation there.... talk about your macbeth tragedies. also, you can replace the zombies throughout the region with any of your favorite non-SRD undead, and say there are from region N or creatures that died in region F, G, J, K, and L and rose again because of the "pulse" from region N. undead elf deserters are good too. so are duergar. remember, if you have stragglers from region D make their way to region H, they are going to inform the dwarves there of what is going on in D. and i can't imagine dwarves are going to stand for that... dark dwarves or no. sending home for reinforcements could be a great plot twist, with Jolan (or whomever is in charge at the time) saying "No! You can't use our hippogriffs," so they have to ascend through Region O to get home. okay. i think that's enough for now. let me know if this helps. btw i like the idea of gutless and spineless being foils for anguish and madness in region I mostly because mark carroll (jim hague) paired a few things together in his regions a lot and i see patterns in concepts that go together nicely. heck, anguish and madness making it to region H isn't completely out of left field. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
Top