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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Ozymandias" data-source="post: 1974412" data-attributes="member: 23277"><p><strong>And they're in..</strong></p><p></p><p>Dropped the PCs into region H via the Lantern archons. Cyrlebrai tasked the archons to bring in a group of heroes to each region. They talked to the Archon via a TTS synthesizer (I think Leopold suggested it). Nice feel for the situation. They questioned him on why, who, what, where is the exit (O of course, petition the Titan to leave). He gave them a rundown on who he was (Designate H127a), on total number of dead within the prison, # of heroes summoned to celestials aid, and then bid them good luck.</p><p>They then began to feel out the sylvan paradise. They hit a wandering encounter quick and were soon escorted to meet Silmarien. She tasked them to find deserters and to assist in protection from undead and demons from the west. She directed them to find the paladin if they had any further questions in defense of the area. </p><p>When they found him, they were able to succeed in pulling him out of his sullen mood but could definitely tell he had issues with the council. They decided to join his cause and he told them of his desires to be offensive in nature and they jumped at that. So off to the west to kill some demons and undead.</p><p>The party makeup is:</p><p>12th level human monk</p><p>7th level moon elf rogue/5th level shadow dancer </p><p>12th level human Paladin of Tyr (tank 1)</p><p>11th level moon elf ranger</p><p>12th level human fighter</p><p>9th level gnome cleric/3rd level fighter (tank 2)</p><p>11th level Elan psion</p><p></p><p>So they are a frontal assault group anyway.</p><p>They head west past the teeth of the dragon and the shadowdancer sends his shadow into the dragon mouth. The evoker sees an undead creature coming in and blasts it nearly killing it. The shadow runs back to the rogue and the shadow is now a companion instead of a scout. Woohoo. After investigation, they talk to the evoker but gain very little from him (his lack of interest since they had no arcane spellcasters). </p><p>They move on into G and contemplate crossing the lava to the island but rethink it and head north along the wall. The elemental was wandering the opposite way so they miss him for now. After decimating the 3 groups of hellhounds (I think one guy took a few points of fire damage--the group's frontline fighters have minor fire resistance), they head on towards the north of the hellhound pen. The rogue hears footsteps ahead (wandering Sir Ranveed falls back hearing the approach of several heavily armored troops). Rogue spots retreating bodak and calls party forward. Spear trap hits several members and Sir Ranveed gets away. Rogue gets distracted by runed pillars and sets off Negative energy trap (search of 36 not enough) nearly losing 7 levels (made save by 1). Realization now sets in that it could be harder than they thought (were proud of hell hound ease of destruction). The other pillar is avoided and they move on. At the next intersection, I put a symbol of weakness on the floor and a pair of them lost 13 points of strength. The cleric uses his two memorized restoration spells and they move on still confident. At the end of the corridor, one of the elves "accidently" spots the secret door. They move in and get to the egg shaped room. The rogue whips out his glasses that grant arcane sight 3 times per day and he sees the trap on the floor. The monk leaps across. The tanks sit back and figure out how hard it is to jump that gap. Meanwhile, the Erinyes comes out and gets the monk with her rope and chaos starts. Before they can fully cross and engage the Erinyes, they have eaten 3 unholy blights. The monk has escaped and abundant stepped away. The tanks finally jump across and begin to pound on her. She flies overhead and makes to escape. She finally gets some separation and then teleports ahead (using line of sight rule). They begin to give chase when the elder elemental comes down the passage. The sight of this 60000 pound of earth moving through the corridor was enough to deter them from chasing any farther. They head back to her abode and hole up with watches set.</p><p></p><p>So day one in the WLD. 0 deaths. 0 unconscious. But 7 very afraid.</p><p></p><p>Depending on where they decide to go from here....</p><p>They will meet the dead heroes summoned to Region G, the ettins (with the fiendish template suggested by Jim) serving Grelka, a few dead celestials, and have their first encounter with those serving Lord Tarnaticus.</p><p></p><p>Thanks to all those that have provided ideas to this forum and keeping it going.</p><p></p><p>Oz</p></blockquote><p></p>
[QUOTE="Ozymandias, post: 1974412, member: 23277"] [b]And they're in..[/b] Dropped the PCs into region H via the Lantern archons. Cyrlebrai tasked the archons to bring in a group of heroes to each region. They talked to the Archon via a TTS synthesizer (I think Leopold suggested it). Nice feel for the situation. They questioned him on why, who, what, where is the exit (O of course, petition the Titan to leave). He gave them a rundown on who he was (Designate H127a), on total number of dead within the prison, # of heroes summoned to celestials aid, and then bid them good luck. They then began to feel out the sylvan paradise. They hit a wandering encounter quick and were soon escorted to meet Silmarien. She tasked them to find deserters and to assist in protection from undead and demons from the west. She directed them to find the paladin if they had any further questions in defense of the area. When they found him, they were able to succeed in pulling him out of his sullen mood but could definitely tell he had issues with the council. They decided to join his cause and he told them of his desires to be offensive in nature and they jumped at that. So off to the west to kill some demons and undead. The party makeup is: 12th level human monk 7th level moon elf rogue/5th level shadow dancer 12th level human Paladin of Tyr (tank 1) 11th level moon elf ranger 12th level human fighter 9th level gnome cleric/3rd level fighter (tank 2) 11th level Elan psion So they are a frontal assault group anyway. They head west past the teeth of the dragon and the shadowdancer sends his shadow into the dragon mouth. The evoker sees an undead creature coming in and blasts it nearly killing it. The shadow runs back to the rogue and the shadow is now a companion instead of a scout. Woohoo. After investigation, they talk to the evoker but gain very little from him (his lack of interest since they had no arcane spellcasters). They move on into G and contemplate crossing the lava to the island but rethink it and head north along the wall. The elemental was wandering the opposite way so they miss him for now. After decimating the 3 groups of hellhounds (I think one guy took a few points of fire damage--the group's frontline fighters have minor fire resistance), they head on towards the north of the hellhound pen. The rogue hears footsteps ahead (wandering Sir Ranveed falls back hearing the approach of several heavily armored troops). Rogue spots retreating bodak and calls party forward. Spear trap hits several members and Sir Ranveed gets away. Rogue gets distracted by runed pillars and sets off Negative energy trap (search of 36 not enough) nearly losing 7 levels (made save by 1). Realization now sets in that it could be harder than they thought (were proud of hell hound ease of destruction). The other pillar is avoided and they move on. At the next intersection, I put a symbol of weakness on the floor and a pair of them lost 13 points of strength. The cleric uses his two memorized restoration spells and they move on still confident. At the end of the corridor, one of the elves "accidently" spots the secret door. They move in and get to the egg shaped room. The rogue whips out his glasses that grant arcane sight 3 times per day and he sees the trap on the floor. The monk leaps across. The tanks sit back and figure out how hard it is to jump that gap. Meanwhile, the Erinyes comes out and gets the monk with her rope and chaos starts. Before they can fully cross and engage the Erinyes, they have eaten 3 unholy blights. The monk has escaped and abundant stepped away. The tanks finally jump across and begin to pound on her. She flies overhead and makes to escape. She finally gets some separation and then teleports ahead (using line of sight rule). They begin to give chase when the elder elemental comes down the passage. The sight of this 60000 pound of earth moving through the corridor was enough to deter them from chasing any farther. They head back to her abode and hole up with watches set. So day one in the WLD. 0 deaths. 0 unconscious. But 7 very afraid. Depending on where they decide to go from here.... They will meet the dead heroes summoned to Region G, the ettins (with the fiendish template suggested by Jim) serving Grelka, a few dead celestials, and have their first encounter with those serving Lord Tarnaticus. Thanks to all those that have provided ideas to this forum and keeping it going. Oz [/QUOTE]
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