Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jim pinto" data-source="post: 1981895" data-attributes="member: 17619"><p>oooh</p><p></p><p>good question</p><p></p><p>um.... most importantly, i would have chosen different monsters for region a</p><p>or at the very least, mixed up what we did have</p><p></p><p>i love B, C, and D... so no changes there</p><p></p><p>region E needed scarier insects with a better reason for being there</p><p></p><p>i would have removed one tribe of minotaurs from region F and replaced them with ettins</p><p>that the minotaurs were warring with. that would make the two major factions in the maze creatures with two heads and creatures that can find their way through any maze</p><p></p><p>region G would have had fewer celestials and i would have designed the layout of the southern hallways differently</p><p></p><p>region H would have had more things to fight</p><p></p><p>regions I and J would have had better organization and more movement to and from</p><p></p><p>region K would have had some no-SRD monsters serving the green dragon</p><p></p><p>region L would NOT have had an island of aquatic elves (not a fan of that)</p><p></p><p>region M would have been tighter... better conceived. i think this and L are my least favorite regions.... they have potential, but i need about 40 more hours of editing to get them where i want.</p><p></p><p>i don't like the first 60 rooms in region N, but the rest of the region is perfect. the first 60 rooms have a lot of potential, but them seem slapdash. the section needed a two-page write up explaining why these "things" were buried here and what significance that has on the game world. there's a sidebar that explains this a little, but its not enough in my opinion.</p><p></p><p>region O would have had ONE writer, instead of three (four if you include me)</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>in all, though, these are editing concerns that i would have no matter how perfect the book was.... you always want more time to make things better.</p><p></p><p>holistically, i wish we could have done a LONG dungeon, rather than a square one</p><p></p><p>and i would rather we didn't have to do the SRD thing, but those are the only two marketing restraints that made design difficult. i also wish there had just been fewer writers. meshing voices is hard work and i'd rather spend my time improving ideas. not toning down banter and colloquialisms.</p><p></p><p>i also wish we'd done a contest, allowing people to submit room ideas</p><p></p><p>and i probably wouldn't have done encounter conditions, because from the sound of it, no one uses them anyway</p><p></p><p>(damn fine idea, though, if you ask me)</p></blockquote><p></p>
[QUOTE="jim pinto, post: 1981895, member: 17619"] oooh good question um.... most importantly, i would have chosen different monsters for region a or at the very least, mixed up what we did have i love B, C, and D... so no changes there region E needed scarier insects with a better reason for being there i would have removed one tribe of minotaurs from region F and replaced them with ettins that the minotaurs were warring with. that would make the two major factions in the maze creatures with two heads and creatures that can find their way through any maze region G would have had fewer celestials and i would have designed the layout of the southern hallways differently region H would have had more things to fight regions I and J would have had better organization and more movement to and from region K would have had some no-SRD monsters serving the green dragon region L would NOT have had an island of aquatic elves (not a fan of that) region M would have been tighter... better conceived. i think this and L are my least favorite regions.... they have potential, but i need about 40 more hours of editing to get them where i want. i don't like the first 60 rooms in region N, but the rest of the region is perfect. the first 60 rooms have a lot of potential, but them seem slapdash. the section needed a two-page write up explaining why these "things" were buried here and what significance that has on the game world. there's a sidebar that explains this a little, but its not enough in my opinion. region O would have had ONE writer, instead of three (four if you include me) :) in all, though, these are editing concerns that i would have no matter how perfect the book was.... you always want more time to make things better. holistically, i wish we could have done a LONG dungeon, rather than a square one and i would rather we didn't have to do the SRD thing, but those are the only two marketing restraints that made design difficult. i also wish there had just been fewer writers. meshing voices is hard work and i'd rather spend my time improving ideas. not toning down banter and colloquialisms. i also wish we'd done a contest, allowing people to submit room ideas and i probably wouldn't have done encounter conditions, because from the sound of it, no one uses them anyway (damn fine idea, though, if you ask me) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
Top