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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Qwillion" data-source="post: 1982899" data-attributes="member: 14641"><p><strong>Prep for the long hall</strong></p><p></p><p>I was given World's Largest Dungeon for Christmass, I have been reading it over, I have printed up individual map sections (thank you jim for making that possible) and writing on thesse B&W top give me a quick overview. </p><p></p><p>I am replacing a number of monsters with monsters from other books because as has been said before there are too many darkmantles, rat swarms and dire rats, I felt there was good use of the monsters but it felt like a forced contraint not to include some fiendish weasels, baboons or monsters from other books, i am keeping everything fiendish however.  I am also going to be dropping more clues as to what the fook is going on. I feel it was a major flaw of section A to only include the GM on the story, and provide no motivation for the players to find out what is going on. </p><p></p><p>I am finding that for the sake of being modular there is very little in the way of over arching story. My players are finishing banewarrens while I read WLD and it had the basic idea that you cannot destroy evil as you only beget more evil so you must imprision it. (I also feel that banewarrens did a better job of presenting that idea)  I have chosen to set the WLD in FR since it is the setting my players are most familiar with it and It will be a return for me after a 4 year hiatis in my own homebrew world.  I have set the dungeeon far to the north of the moon sea regeion between the anaroch desert and the great glaciar near a place called the tortured lands and the nameless mountains. </p><p></p><p>I have decided to replace the nameless celestials  of imprisonment with the ancient old empires diety Hoar (Assuran) the god of Vengence, Retribution and Potetic Justice.  This god has much declined, and made me think that death was to easy for the things locked away in the WLD. </p><p></p><p>My players have chosen to all be human and be evil, they are starting out in a dirty dozen fashion being prisoners in the dungeons of the Citadel of the Raven.  They are all busy currently creating backgrounds so I can tie their characters to the dungeon so that we can have some character driven stories in the dungeon itself. </p><p></p><p>Is there anything that I am missing that would disrupt the idea of actually trying to create and arch that would tie the modular dungeons together since I run campaigns and not adventures. (I have run 6 campagains that each have run 2-5 years)</p></blockquote><p></p>
[QUOTE="Qwillion, post: 1982899, member: 14641"] [b]Prep for the long hall[/b] I was given World's Largest Dungeon for Christmass, I have been reading it over, I have printed up individual map sections (thank you jim for making that possible) and writing on thesse B&W top give me a quick overview. I am replacing a number of monsters with monsters from other books because as has been said before there are too many darkmantles, rat swarms and dire rats, I felt there was good use of the monsters but it felt like a forced contraint not to include some fiendish weasels, baboons or monsters from other books, i am keeping everything fiendish however. I am also going to be dropping more clues as to what the fook is going on. I feel it was a major flaw of section A to only include the GM on the story, and provide no motivation for the players to find out what is going on. I am finding that for the sake of being modular there is very little in the way of over arching story. My players are finishing banewarrens while I read WLD and it had the basic idea that you cannot destroy evil as you only beget more evil so you must imprision it. (I also feel that banewarrens did a better job of presenting that idea) I have chosen to set the WLD in FR since it is the setting my players are most familiar with it and It will be a return for me after a 4 year hiatis in my own homebrew world. I have set the dungeeon far to the north of the moon sea regeion between the anaroch desert and the great glaciar near a place called the tortured lands and the nameless mountains. I have decided to replace the nameless celestials of imprisonment with the ancient old empires diety Hoar (Assuran) the god of Vengence, Retribution and Potetic Justice. This god has much declined, and made me think that death was to easy for the things locked away in the WLD. My players have chosen to all be human and be evil, they are starting out in a dirty dozen fashion being prisoners in the dungeons of the Citadel of the Raven. They are all busy currently creating backgrounds so I can tie their characters to the dungeon so that we can have some character driven stories in the dungeon itself. Is there anything that I am missing that would disrupt the idea of actually trying to create and arch that would tie the modular dungeons together since I run campaigns and not adventures. (I have run 6 campagains that each have run 2-5 years) [/QUOTE]
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