Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Horror" data-source="post: 1987864" data-attributes="member: 26472"><p>Ok, tell me of region G.</p><p></p><p>I see a lot of potential in this region. A lot. Unfortunately I also envision some problems.</p><p></p><p>Firstly, how do the PCs cross the river of fire? </p><p></p><p>Secondly, my players will be entering from the South approach (there is only one). They will encounter the demon forces first, then probably wonder the banks of the river for a while until they come across the Children of the Inner Light. Since the artifact the Celestials want is in those first few rooms, they will pick it up and deliver it without too many hassles. What then? Most of the conflict in the rest of the region should be building up to the force wall coming down. </p><p></p><p>Thus I have concocted up a plan. The crystal they will need has a small crack on it. The demons guarding it will put up only token resistance to the group, and run away very quickly - they want them to get the crystal. When they approach the Children of the Inner Light they will first have to kill the Basilisk, then find out they have the crystal the forces of good so sorely need. The crystal is put in place to release the Celestial battery guy (Cylerbai sp?). When this is done the crystal is revealed to be unstable and in danger of imminent collapse. Meanwhile the only one who could power the field has lapsed into a coma. </p><p></p><p>The PCs are thus informed that the great demon will surely break free, and that the forces of good are simply not numerous enough to triumph over the demon forces. It is of vital importance that the PCs move to the northern end of the region and gather allies for the final battle. The Celestials cannot go with them since they will be attacked on sight. The PCs are also informed that they should avoid contacting the demon forces at all costs.</p><p></p><p>Thusly the PCs get to explore the rest of the region, hopefully finishing off on the little island before the force walls come down for the end battle. The fallen angel should be able to redeem herself in the final engagement, and the undead lord I plan to replace with the cursed paladin from the Order of Myruun, thus giving them another potential ally that will be willing to help given the right stimulus. The guy on the island with his Nightmare mount would also be willing to help if the Celestials promise to leave him alone, and he in turn could bring in a nasty Earth elemental into the fray (if the PCs recover the item that summoned it from the rubble).</p><p></p><p>Does this seem reasonable? I had to rush it and didn't have access to the book but that should cover the basics anyhow. </p><p></p><p>Still don't know how the PCs are meant to cross that river of fire though....</p><p></p><p>Ok, rushing off for now.</p><p></p><p></p><p>The Horror</p></blockquote><p></p>
[QUOTE="The Horror, post: 1987864, member: 26472"] Ok, tell me of region G. I see a lot of potential in this region. A lot. Unfortunately I also envision some problems. Firstly, how do the PCs cross the river of fire? Secondly, my players will be entering from the South approach (there is only one). They will encounter the demon forces first, then probably wonder the banks of the river for a while until they come across the Children of the Inner Light. Since the artifact the Celestials want is in those first few rooms, they will pick it up and deliver it without too many hassles. What then? Most of the conflict in the rest of the region should be building up to the force wall coming down. Thus I have concocted up a plan. The crystal they will need has a small crack on it. The demons guarding it will put up only token resistance to the group, and run away very quickly - they want them to get the crystal. When they approach the Children of the Inner Light they will first have to kill the Basilisk, then find out they have the crystal the forces of good so sorely need. The crystal is put in place to release the Celestial battery guy (Cylerbai sp?). When this is done the crystal is revealed to be unstable and in danger of imminent collapse. Meanwhile the only one who could power the field has lapsed into a coma. The PCs are thus informed that the great demon will surely break free, and that the forces of good are simply not numerous enough to triumph over the demon forces. It is of vital importance that the PCs move to the northern end of the region and gather allies for the final battle. The Celestials cannot go with them since they will be attacked on sight. The PCs are also informed that they should avoid contacting the demon forces at all costs. Thusly the PCs get to explore the rest of the region, hopefully finishing off on the little island before the force walls come down for the end battle. The fallen angel should be able to redeem herself in the final engagement, and the undead lord I plan to replace with the cursed paladin from the Order of Myruun, thus giving them another potential ally that will be willing to help given the right stimulus. The guy on the island with his Nightmare mount would also be willing to help if the Celestials promise to leave him alone, and he in turn could bring in a nasty Earth elemental into the fray (if the PCs recover the item that summoned it from the rubble). Does this seem reasonable? I had to rush it and didn't have access to the book but that should cover the basics anyhow. Still don't know how the PCs are meant to cross that river of fire though.... Ok, rushing off for now. The Horror [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
Top