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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="spacecrime.com" data-source="post: 1988460" data-attributes="member: 753"><p>Having just finished Region G a few days ago, your plan sounds pretty good to me. I particularly like the "crystal is cracked" idea; it's a great twist.</p><p></p><p>I will note that the party might not end up with the crystal; the demon triumvirate is a bad-ass set of bosses, and the party may well end up fleeing for their lives. </p><p></p><p>My <s>victims</s> players went into that subsection with a party of 6 ranging from levels 8-11; the hezrou defeated the party, captured half of it, and handed them over to the glabrezu to throw in his slave cell. This moved the plot along nicely -- they promptly tricked the quasit and escaped, finding the crystal in the process -- but half the party died getting the crystal past the demons and back to the angels. (Most of the rest of the party would have died too, except for the still-very-weak Cyrlebrai coming to their aid with enough buffing mojo so that the party was able to turn the tide.) I didn't even need the big-big finish to the Region, since taking out the triumvirate pushed the PCs to their absolute limit. We had a ball. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, war story over. Just don't be too surprised is the PCs don't get to the crystal. It'll be that much more fun if they have to go back, and the "find allies" storyline should be fun either way.</p><p></p><p><em>Oh, I forgot. The River of Fire.</em> Assuming your PCs are in the appropriate range, at least one of them should be able to get access to a <em>fly</em> spell. My party used that to shuttle across as needed, except for early on where they crossed the narrow section on the northeast corner with ropes affixed to the walls. I was pretty liberal on this one; it's a minor obstacle on the way to the bigger encounters. However, they did get well and truly screwed when they lost their flyers at G75; pinned down on a small island with an angry nightmare, not a pretty sight!</p><p></p><p>cheers,</p></blockquote><p></p>
[QUOTE="spacecrime.com, post: 1988460, member: 753"] Having just finished Region G a few days ago, your plan sounds pretty good to me. I particularly like the "crystal is cracked" idea; it's a great twist. I will note that the party might not end up with the crystal; the demon triumvirate is a bad-ass set of bosses, and the party may well end up fleeing for their lives. My [s]victims[/s] players went into that subsection with a party of 6 ranging from levels 8-11; the hezrou defeated the party, captured half of it, and handed them over to the glabrezu to throw in his slave cell. This moved the plot along nicely -- they promptly tricked the quasit and escaped, finding the crystal in the process -- but half the party died getting the crystal past the demons and back to the angels. (Most of the rest of the party would have died too, except for the still-very-weak Cyrlebrai coming to their aid with enough buffing mojo so that the party was able to turn the tide.) I didn't even need the big-big finish to the Region, since taking out the triumvirate pushed the PCs to their absolute limit. We had a ball. :) Anyway, war story over. Just don't be too surprised is the PCs don't get to the crystal. It'll be that much more fun if they have to go back, and the "find allies" storyline should be fun either way. [i]Oh, I forgot. The River of Fire.[/i] Assuming your PCs are in the appropriate range, at least one of them should be able to get access to a [i]fly[/i] spell. My party used that to shuttle across as needed, except for early on where they crossed the narrow section on the northeast corner with ropes affixed to the walls. I was pretty liberal on this one; it's a minor obstacle on the way to the bigger encounters. However, they did get well and truly screwed when they lost their flyers at G75; pinned down on a small island with an angry nightmare, not a pretty sight! cheers, [/QUOTE]
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