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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="jim pinto" data-source="post: 1994287" data-attributes="member: 17619"><p>i think its more obvious that you might believe, but more importantly, it shouldn't really affect the PCs until you want it to.... have something really vile, like longtail or his imp come back to life a few days later as a wight if you really want to drive home the point.</p><p></p><p></p><p></p><p>yeah. well. we couldn't have predicted that so many people were going to play it end to end</p><p></p><p>john zinser and i earnestly believed about 5% of the people would use this way</p><p>and the rest would pillage the book for ideas.</p><p></p><p>lastly, the book is modular, so you can move regions around, skip some, or do whatever you want. if you're having trouble with an over-arching plot, or a character driven story, there's plenty of advice on this thread and i'm about to write another post about the plot, so sit back and get comfy</p><p></p><p></p><p></p><p>sure... if you want a game that is in no way tailored to your style or the player's style</p><p></p><p>this is why published modules don't sell well. the hook is bad, or the themes don't fit your campaign, or the writer made a "pull by the nose" adventure and your PCs are vehemently opposed to those kinds of tricks.</p><p></p><p>i've never purchased an adventure that i didn't have to tweak, but if an adventure has solid combat tactics, there's no reason to change those... hence my comment about what is solid about the book.</p><p></p><p>okay, now i'm just soap-boxing and i hate doing that.</p><p></p><p>let me finish with this... i took everything bad i'd ever seen in dungeon crawl books and threw them away.</p><p></p><p>i read undermountain, dragon mountain, temple of elemental evil, and ruins of myth drannor</p><p></p><p>i looked at all the bad... the lack of organization, the failure to template anything, the inability of the writers to make even the smallest rooms interesting unless they were inspired, and in the case of dragon mountain, the inability to even fill the rooms.</p><p></p><p>i looked at all the good... lots of flavor, great villains, room after room of monsters, etc.</p><p></p><p>yes... combat in 3.5 is slow, but we wanted to capture that keep on the borderlands feeling of killing orcs in one room and going next door to kill more orcs.</p><p></p><p>without ignoring the fact that monsters next door to one another might be able to hear through the walls.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>haven't read it... is it that good? did you ever read my rant in shadis magazine about the original? oh man did it stink... i can't believe its a classic.</p><p></p><p></p><p></p><p>no .. just silly </p><p></p><p>much like a dire badger... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>we used every MONSTER from the SRD... since those creatures you mentioned are not in the SRD, we did not use them... i think you meant to type kuo-toa... sahuagin ARE in the SRD</p><p></p><p>carrion crawlers, umber hulks, and your list are product identity copyright to wizards of the coast.</p><p></p><p>we didn't touch those.</p><p></p><p>ick.</p></blockquote><p></p>
[QUOTE="jim pinto, post: 1994287, member: 17619"] i think its more obvious that you might believe, but more importantly, it shouldn't really affect the PCs until you want it to.... have something really vile, like longtail or his imp come back to life a few days later as a wight if you really want to drive home the point. yeah. well. we couldn't have predicted that so many people were going to play it end to end john zinser and i earnestly believed about 5% of the people would use this way and the rest would pillage the book for ideas. lastly, the book is modular, so you can move regions around, skip some, or do whatever you want. if you're having trouble with an over-arching plot, or a character driven story, there's plenty of advice on this thread and i'm about to write another post about the plot, so sit back and get comfy sure... if you want a game that is in no way tailored to your style or the player's style this is why published modules don't sell well. the hook is bad, or the themes don't fit your campaign, or the writer made a "pull by the nose" adventure and your PCs are vehemently opposed to those kinds of tricks. i've never purchased an adventure that i didn't have to tweak, but if an adventure has solid combat tactics, there's no reason to change those... hence my comment about what is solid about the book. okay, now i'm just soap-boxing and i hate doing that. let me finish with this... i took everything bad i'd ever seen in dungeon crawl books and threw them away. i read undermountain, dragon mountain, temple of elemental evil, and ruins of myth drannor i looked at all the bad... the lack of organization, the failure to template anything, the inability of the writers to make even the smallest rooms interesting unless they were inspired, and in the case of dragon mountain, the inability to even fill the rooms. i looked at all the good... lots of flavor, great villains, room after room of monsters, etc. yes... combat in 3.5 is slow, but we wanted to capture that keep on the borderlands feeling of killing orcs in one room and going next door to kill more orcs. without ignoring the fact that monsters next door to one another might be able to hear through the walls. :) haven't read it... is it that good? did you ever read my rant in shadis magazine about the original? oh man did it stink... i can't believe its a classic. no .. just silly much like a dire badger... :) we used every MONSTER from the SRD... since those creatures you mentioned are not in the SRD, we did not use them... i think you meant to type kuo-toa... sahuagin ARE in the SRD carrion crawlers, umber hulks, and your list are product identity copyright to wizards of the coast. we didn't touch those. ick. [/QUOTE]
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