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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="The Horror" data-source="post: 2015492" data-attributes="member: 26472"><p>I actually wasn't so worried about the gates but more the fact that all goblins on a pilgramage would have to travel through B111. Makes absolutely no sense as they would get carved up by the undead paladins, and they can't go around since the rebels occupy the southermost rooms leading to region C. </p><p></p><p>To fix that little problem I added in a secret passage from the corridor outside B28 leading into B124, though I still made sure my players went through B111 for the big encounter.</p><p></p><p>There have been a few other maps where things just didn't seem to make sense either. Can't remember which ones right now, but I'm sure it will come to me. </p><p></p><p></p><p>The Horror</p></blockquote><p></p>
[QUOTE="The Horror, post: 2015492, member: 26472"] I actually wasn't so worried about the gates but more the fact that all goblins on a pilgramage would have to travel through B111. Makes absolutely no sense as they would get carved up by the undead paladins, and they can't go around since the rebels occupy the southermost rooms leading to region C. To fix that little problem I added in a secret passage from the corridor outside B28 leading into B124, though I still made sure my players went through B111 for the big encounter. There have been a few other maps where things just didn't seem to make sense either. Can't remember which ones right now, but I'm sure it will come to me. The Horror [/QUOTE]
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