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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="The Horror" data-source="post: 2018214" data-attributes="member: 26472"><p>Ok, here is a quick update on the first session of my player group in region I. </p><p></p><p>They moved north from region E through the westernmost ward. Their mission is to disrupt the Drider control over the drow and ensure the Celestials to the south will have an easy time cleaning up the Halls. The flesh walls freaked them out a bit, but they steadily pushed on north along the far western edge of the map. Lo and behold, they walk into the lair of Anguish. </p><p></p><p>Thankfully, the ranger was wielding a +2 holy greatsword they had found in the previous region, and managed with it to avoid a complete disaster. Anguish was put down and burned. From there they moved desperately through a corridor with burning hands vents, and made contact with a group of four scared drow. They told the drow they were there to free them from slavery, so Lorath was promptly fetched from around the corner and gladly acceted their help. From him they found out what they had to do in the region:</p><p></p><p>1) Kill Lorath's brother.</p><p>2) Locate Mahir's lost cache and uncover the Ritual of the Unmaking.</p><p>3) Possibly recover the Seven Strikes Fang.</p><p>4) Contact Sighlinde.</p><p>5) Avoid the Green Death (though the PCs plan to deal with it).</p><p></p><p>They were very happy with all this information, and backed off into region E. From there they moved up another entrance to I making straight for Sighlinde's lair. That's when they stumbled into the room with 10 cloakers in it and almost got completely wiped out. The thief went down into negatives, and the wizards were only saved by a cure light wounds wand and desperate moves by the fighters (including many AOO). The necromancer had to resort to cutting off another two fingers in that encounter... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So overall they are loving this region. They are enjoying it a lot more than the shadows they encountered at the beginning of the last region, though that may come to pass when they have to face Madness itself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>The Horror</p></blockquote><p></p>
[QUOTE="The Horror, post: 2018214, member: 26472"] Ok, here is a quick update on the first session of my player group in region I. They moved north from region E through the westernmost ward. Their mission is to disrupt the Drider control over the drow and ensure the Celestials to the south will have an easy time cleaning up the Halls. The flesh walls freaked them out a bit, but they steadily pushed on north along the far western edge of the map. Lo and behold, they walk into the lair of Anguish. Thankfully, the ranger was wielding a +2 holy greatsword they had found in the previous region, and managed with it to avoid a complete disaster. Anguish was put down and burned. From there they moved desperately through a corridor with burning hands vents, and made contact with a group of four scared drow. They told the drow they were there to free them from slavery, so Lorath was promptly fetched from around the corner and gladly acceted their help. From him they found out what they had to do in the region: 1) Kill Lorath's brother. 2) Locate Mahir's lost cache and uncover the Ritual of the Unmaking. 3) Possibly recover the Seven Strikes Fang. 4) Contact Sighlinde. 5) Avoid the Green Death (though the PCs plan to deal with it). They were very happy with all this information, and backed off into region E. From there they moved up another entrance to I making straight for Sighlinde's lair. That's when they stumbled into the room with 10 cloakers in it and almost got completely wiped out. The thief went down into negatives, and the wizards were only saved by a cure light wounds wand and desperate moves by the fighters (including many AOO). The necromancer had to resort to cutting off another two fingers in that encounter... :) So overall they are loving this region. They are enjoying it a lot more than the shadows they encountered at the beginning of the last region, though that may come to pass when they have to face Madness itself. :) The Horror [/QUOTE]
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