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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="ShadowDenizen" data-source="post: 2018583" data-attributes="member: 16485"><p>Session 2 last night. The group is still in Region A, and will be for at least a few more sessions.</p><p></p><p>This session really went well: we added a new PC (via the Lantern Archon), a 1st Level Monk.</p><p>The party was hit hard by the various traps and ability losses. (They got especially nailed by the finedish stirges in Room A18, and by various diseases from the Orcs storage area, as well as falling prey to the Burning Hands and Acid Arrow trap.)</p><p></p><p>The highlight was the confronation with Bragdor the Ogre. Bragdor got the drop on the Dwarven Cleric as he bent over by the pool, but completely whiffed wiht his great-club. The Monk was not so lucky, as she got <em>pasted</em> by Bragdor in the next round. The tables turned when the Halfling Dog-Rider tagged Bragdor hard with his lance... I was a little concerned at that point, because the battle could have gone either way, and I didn't want to kill anyone this early...</p><p></p><p>Fortunately, the thief of all people decided to parlay. Bragdor, being wounded, was amenable to that, and so any casualties were avoided. I played Bragdor off as a bit of a bully: when he has the advantage, he's cruel and vicious, and when he doesn't, he comes off as a bit more of a lovable puppy-dog type.</p><p></p><p>So, I'm pleased that the PC's are beginning to grasp the implications of this region now: they realize there's a schism between the species, they realize that someone was orchestrating the tribes' cohesion, but now that someone is MIA, and they realize that many of the monsters are being summoned via some sort of gate-mechanism.</p><p></p><p>Additionally, I think I may insert the first "Level Up Room" within the next session or two.</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 2018583, member: 16485"] Session 2 last night. The group is still in Region A, and will be for at least a few more sessions. This session really went well: we added a new PC (via the Lantern Archon), a 1st Level Monk. The party was hit hard by the various traps and ability losses. (They got especially nailed by the finedish stirges in Room A18, and by various diseases from the Orcs storage area, as well as falling prey to the Burning Hands and Acid Arrow trap.) The highlight was the confronation with Bragdor the Ogre. Bragdor got the drop on the Dwarven Cleric as he bent over by the pool, but completely whiffed wiht his great-club. The Monk was not so lucky, as she got [i]pasted[/i] by Bragdor in the next round. The tables turned when the Halfling Dog-Rider tagged Bragdor hard with his lance... I was a little concerned at that point, because the battle could have gone either way, and I didn't want to kill anyone this early... Fortunately, the thief of all people decided to parlay. Bragdor, being wounded, was amenable to that, and so any casualties were avoided. I played Bragdor off as a bit of a bully: when he has the advantage, he's cruel and vicious, and when he doesn't, he comes off as a bit more of a lovable puppy-dog type. So, I'm pleased that the PC's are beginning to grasp the implications of this region now: they realize there's a schism between the species, they realize that someone was orchestrating the tribes' cohesion, but now that someone is MIA, and they realize that many of the monsters are being summoned via some sort of gate-mechanism. Additionally, I think I may insert the first "Level Up Room" within the next session or two. [/QUOTE]
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