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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="pheaver" data-source="post: 2049341" data-attributes="member: 23093"><p>My group is almost done with Region A, and is level 2-3. When they started, they were working their way east. Once they found the "stirge room" and the orc lair fight, they decided that the dungeon level gets harder as they go east. So they went back to the beginning and started north. They wandered a little too far north, entering Region E. After killing a bunch of the vermin, and thinking maybe it gets harder as you go north too, they run into Doj's room. He takes them to the garrison, introduces them around, and the garrison explains some of their threats and how the PCs can help. They also explain there are no stairs down: the entire dungeon is one level.</p><p></p><p>At the mention of shadows, barghests, and shadow mastiffs, they are sure they've gone too far north. "So uh, we'll just help you out by finding the source of all the fiendish animals to the south, and keep them off of your southern flank. Then once we're sure that's done, we might come back."</p><p></p><p>The celestials also showed them Region I through the north doors. At the description of the flesh walls, they decided their foray into section E was over, and ran back to A. It was funny, although I'm really happy they didn't just wander into any of the tough fights before hitting the garrison.</p><p></p><p>I was totally unprepared for them just opening doors and moving out of Region. But it turned out for the best, as I got to introduce the plot of E (eladrin vs inevitables, Redeemed) and some backstory.</p><p></p><p>Paul</p></blockquote><p></p>
[QUOTE="pheaver, post: 2049341, member: 23093"] My group is almost done with Region A, and is level 2-3. When they started, they were working their way east. Once they found the "stirge room" and the orc lair fight, they decided that the dungeon level gets harder as they go east. So they went back to the beginning and started north. They wandered a little too far north, entering Region E. After killing a bunch of the vermin, and thinking maybe it gets harder as you go north too, they run into Doj's room. He takes them to the garrison, introduces them around, and the garrison explains some of their threats and how the PCs can help. They also explain there are no stairs down: the entire dungeon is one level. At the mention of shadows, barghests, and shadow mastiffs, they are sure they've gone too far north. "So uh, we'll just help you out by finding the source of all the fiendish animals to the south, and keep them off of your southern flank. Then once we're sure that's done, we might come back." The celestials also showed them Region I through the north doors. At the description of the flesh walls, they decided their foray into section E was over, and ran back to A. It was funny, although I'm really happy they didn't just wander into any of the tough fights before hitting the garrison. I was totally unprepared for them just opening doors and moving out of Region. But it turned out for the best, as I got to introduce the plot of E (eladrin vs inevitables, Redeemed) and some backstory. Paul [/QUOTE]
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