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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Old_Man_Fish" data-source="post: 2066166" data-attributes="member: 26697"><p>Second Session in the books. Got about 7 hours of game time in. </p><p>Party consists of:</p><p>Korim, Aasimir Paladin 1</p><p>Sharulf Dwarvern Rouge 2</p><p>Timbull (aka Shield) Dwarvern Fighter 2 </p><p>Mendell (aka Poker) Dwarvern Fighter 2 </p><p>Andvari Dwarvern Cleric 2</p><p>Maxim Gnomish Sorceror 2</p><p>Vikadin Dwarvern Barbarian 1/ Cleric 1 (Joined in E1)</p><p></p><p>One of the players just learned something about fighting phalanx style and is playing two characters...the first "shield" uses a tower shield and lends aid to the fighter behind him, poker stands behind "shield" and pokes around him with polearm</p><p></p><p>The party continued on from room A18 where they left off a few sundays ago. Went directly to A22 and made quick work of the Ogre....One sleep spell was all it took. Damned low saving throws. When did sleep start affecting non medium humanoids anyway? 3.5 or 3.0? Not only did they kill him off fairly quickly but the roasted him up, ate him and salted what was left for later. </p><p></p><p>While they were preparing the food they had a random encounter with a Fiendish Giant Preying Mantis. I thought this would be much tougher than it really was, but they handled him without TOO much trouble.</p><p></p><p>Anyway, they like the bath room and have gone back there a few times now. next they moved on to A23 and did not do anything with the illusions at all. They went to A24 and one of the dwarvern fighters decided he didn't like the silence so he broke down on of the pillars causing the spell to fail. The loud crash of the pillar breaking and falling to the ground brought on another random encounter.... 3 Fiendish Dire Weasles. Sleep took one out of the fight before it started. Man, that bloodsucking ability is neat. got a few of the party members down a few con anyway. </p><p></p><p>Next they moved up the passageway to the north and quickly took out rooms A25, 26, 27 and 28. Turag held the door for a second. The party stepped back and the sorceror cast another sleep spell heard a thump of body hitting the ground, opened the door and took out the filthy EVIL orc. </p><p></p><p>Anyone else having an issue with PALADINS detect evil? well, not really a problem par se, but they sure just kick the door open and the paladin can tell if anyone is waiting in the room to jump them. </p><p></p><p>From A28 they move onwards to the northwestern most hallway of region A and find the secret door. The party moves on to region E (I hadn't read ahead) and since none of the party is evil E1 doesn't really effect them (matter of fact they found the trap. failed at disarming it but didn't blow up and one of the players mentioned maybe it only worked against evil...the other players laughed). next they hit up E2 without to terribly much trouble (biggest thing was taking off their armor to make climb checks) and then to E90 where the fight took about an hour of real time. Those bugs were nasty. Didn't drop or kill anyone although a few people got hurt semi-seriously....only two of them took ability damage though. they next moved to E92 and were about to turn back when they saw the fallen angel...which didn't interest them so much but they also saw the spear.... Which is one of the dwarves weapons of choice. they detected it as magic and went in even though they suspected a trap of some sort. They still probably would have done ok except for the cleric/barbarian lost his damn mind and decided that he was all powerful and charged in between three of the scorpions and was quickly ripped to shreds. the rest of the party continued on methodically and grabbed the spear. </p><p></p><p>At this point they decided that the first region was safer and they made their way back down to the long hall and headed into A30, and up to A31. At this point one of the players wanted to just gloss over this fight saying that drawing up every battle was slowing us down too much....well, after I drew it up anyway they are now much more fearful of the stirges. Every one of them took con Damage with a few people taking 8 points and the rest averaging about 3. They holed up in the stirge room for a few days, not enough to heal all the con damage though because they are running low on food. Afterwards they made quick work of rooms A37, 38, 39, 40 (found the shortsword), 41, 42, 43 and 44.</p><p></p><p>I've been doing experience by EL instead of the CR of each creature and they have still managed to get to Level 3 now. Not really a problem, but all of the fights in the first region are now going to be a bit underpowered....Hopefully they continue on their current path and are able to deal with longtail and the portal in the next encounter or two so that they can make their way up and on to one of the other regions....of course I would like them to find the healing/permanent resistance rooms but I don't think that that will happen at this point. Ah well.</p><p></p><p>Thanks again for the great material...</p></blockquote><p></p>
[QUOTE="Old_Man_Fish, post: 2066166, member: 26697"] Second Session in the books. Got about 7 hours of game time in. Party consists of: Korim, Aasimir Paladin 1 Sharulf Dwarvern Rouge 2 Timbull (aka Shield) Dwarvern Fighter 2 Mendell (aka Poker) Dwarvern Fighter 2 Andvari Dwarvern Cleric 2 Maxim Gnomish Sorceror 2 Vikadin Dwarvern Barbarian 1/ Cleric 1 (Joined in E1) One of the players just learned something about fighting phalanx style and is playing two characters...the first "shield" uses a tower shield and lends aid to the fighter behind him, poker stands behind "shield" and pokes around him with polearm The party continued on from room A18 where they left off a few sundays ago. Went directly to A22 and made quick work of the Ogre....One sleep spell was all it took. Damned low saving throws. When did sleep start affecting non medium humanoids anyway? 3.5 or 3.0? Not only did they kill him off fairly quickly but the roasted him up, ate him and salted what was left for later. While they were preparing the food they had a random encounter with a Fiendish Giant Preying Mantis. I thought this would be much tougher than it really was, but they handled him without TOO much trouble. Anyway, they like the bath room and have gone back there a few times now. next they moved on to A23 and did not do anything with the illusions at all. They went to A24 and one of the dwarvern fighters decided he didn't like the silence so he broke down on of the pillars causing the spell to fail. The loud crash of the pillar breaking and falling to the ground brought on another random encounter.... 3 Fiendish Dire Weasles. Sleep took one out of the fight before it started. Man, that bloodsucking ability is neat. got a few of the party members down a few con anyway. Next they moved up the passageway to the north and quickly took out rooms A25, 26, 27 and 28. Turag held the door for a second. The party stepped back and the sorceror cast another sleep spell heard a thump of body hitting the ground, opened the door and took out the filthy EVIL orc. Anyone else having an issue with PALADINS detect evil? well, not really a problem par se, but they sure just kick the door open and the paladin can tell if anyone is waiting in the room to jump them. From A28 they move onwards to the northwestern most hallway of region A and find the secret door. The party moves on to region E (I hadn't read ahead) and since none of the party is evil E1 doesn't really effect them (matter of fact they found the trap. failed at disarming it but didn't blow up and one of the players mentioned maybe it only worked against evil...the other players laughed). next they hit up E2 without to terribly much trouble (biggest thing was taking off their armor to make climb checks) and then to E90 where the fight took about an hour of real time. Those bugs were nasty. Didn't drop or kill anyone although a few people got hurt semi-seriously....only two of them took ability damage though. they next moved to E92 and were about to turn back when they saw the fallen angel...which didn't interest them so much but they also saw the spear.... Which is one of the dwarves weapons of choice. they detected it as magic and went in even though they suspected a trap of some sort. They still probably would have done ok except for the cleric/barbarian lost his damn mind and decided that he was all powerful and charged in between three of the scorpions and was quickly ripped to shreds. the rest of the party continued on methodically and grabbed the spear. At this point they decided that the first region was safer and they made their way back down to the long hall and headed into A30, and up to A31. At this point one of the players wanted to just gloss over this fight saying that drawing up every battle was slowing us down too much....well, after I drew it up anyway they are now much more fearful of the stirges. Every one of them took con Damage with a few people taking 8 points and the rest averaging about 3. They holed up in the stirge room for a few days, not enough to heal all the con damage though because they are running low on food. Afterwards they made quick work of rooms A37, 38, 39, 40 (found the shortsword), 41, 42, 43 and 44. I've been doing experience by EL instead of the CR of each creature and they have still managed to get to Level 3 now. Not really a problem, but all of the fights in the first region are now going to be a bit underpowered....Hopefully they continue on their current path and are able to deal with longtail and the portal in the next encounter or two so that they can make their way up and on to one of the other regions....of course I would like them to find the healing/permanent resistance rooms but I don't think that that will happen at this point. Ah well. Thanks again for the great material... [/QUOTE]
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