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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Old_Man_Fish" data-source="post: 2068931" data-attributes="member: 26697"><p>[SIZE=-1]</p><p><span style="color: SandyBrown">"I hated the Detect Evil ability for awhile. But after a few sessions I realized it saved the group from more than one TPK.</span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">Eventually the paladin fell to the barghests in region E, but Detect Evil is also a 1st level cleric spell. So now each of the two clerics in the party take one per day.</span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">I've nerfed Detect Evil in region I. I'm having all the fleshy walls project faint evil. Now Detect Evil shows faint evil everywhere so basically it only works for more powerful evils."</span></p><p>[/SIZE]</p><p></p><p>Yeah, I'd have to say that I don't really mind it par se. It is just taking awhile to get used to. Especially since the group I play with usually will have nothing to do with paladins. It has ended up saving them much heartache, and, in reality I always try to convince them to do things the smart way. So I shouldn't be at all aggitated by their method of check door for traps, kick door open, scan for evil, bombard said evil with thrown items and/or sleep spells until it trys to charge them or run away, Kill the evil. </p><p></p><p></p><p>[SIZE=-1]<span style="color: SandyBrown">"I have been running the WLD for a few months now. Things are going well. THe players have only made it to area B. But there was a huge battle with the goblins that went on for two sessions.</span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">On the way the players found a Ring Of Warmth. I can not find this in the DMG. Is there a description of this item some where? Should I just make it up?</span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">In general there seems to be a low level of magic items, and some of the magic is not useful to the party in the setting. For example the Headband of Intellect is useful for Wizards but wizards are not recommended for the Dungeon for lack of spell books. How are the rest of you treating magic items? I had been going by the book so far. Though I am considering converting the Headband to +2 charisma so as to make it useful"</span></p><p>[/SIZE]</p><p></p><p>I've noticed the somewhat low amount of magic in the first area. This would be made up for in the two resistance rooms....However, my party has managed to avoid every magic item except for the shortsword in A40 and the Feather Token in A25. They did, however, venture up to E92 just long enough to grab the +1 holy spear.</p><p></p><p>Ring of warmth is explained earlier in this thread by CrimsonScribe -- <span style="color: SandyBrown">The "Ring of Warmth" isn't actually in the 3.5 Dungeon Masters guide. The most recent place I can find it is the 3.0 DMG. It has a continual effect of Endure Elements (Cold) - that is negating 5 points of cold damage to the wearer per round.</span></p><p></p><p>i don't think i would convert the headband to charisma....the headband does help out in a number of skill checks and whatnot. Besides, The party will get more magic as they continue onwards.</p></blockquote><p></p>
[QUOTE="Old_Man_Fish, post: 2068931, member: 26697"] [SIZE=-1] [COLOR=SandyBrown]"I hated the Detect Evil ability for awhile. But after a few sessions I realized it saved the group from more than one TPK. Eventually the paladin fell to the barghests in region E, but Detect Evil is also a 1st level cleric spell. So now each of the two clerics in the party take one per day. I've nerfed Detect Evil in region I. I'm having all the fleshy walls project faint evil. Now Detect Evil shows faint evil everywhere so basically it only works for more powerful evils."[/COLOR] [/SIZE] Yeah, I'd have to say that I don't really mind it par se. It is just taking awhile to get used to. Especially since the group I play with usually will have nothing to do with paladins. It has ended up saving them much heartache, and, in reality I always try to convince them to do things the smart way. So I shouldn't be at all aggitated by their method of check door for traps, kick door open, scan for evil, bombard said evil with thrown items and/or sleep spells until it trys to charge them or run away, Kill the evil. [SIZE=-1][COLOR=SandyBrown]"I have been running the WLD for a few months now. Things are going well. THe players have only made it to area B. But there was a huge battle with the goblins that went on for two sessions. On the way the players found a Ring Of Warmth. I can not find this in the DMG. Is there a description of this item some where? Should I just make it up? In general there seems to be a low level of magic items, and some of the magic is not useful to the party in the setting. For example the Headband of Intellect is useful for Wizards but wizards are not recommended for the Dungeon for lack of spell books. How are the rest of you treating magic items? I had been going by the book so far. Though I am considering converting the Headband to +2 charisma so as to make it useful"[/COLOR] [/SIZE] I've noticed the somewhat low amount of magic in the first area. This would be made up for in the two resistance rooms....However, my party has managed to avoid every magic item except for the shortsword in A40 and the Feather Token in A25. They did, however, venture up to E92 just long enough to grab the +1 holy spear. Ring of warmth is explained earlier in this thread by CrimsonScribe -- [COLOR=SandyBrown]The "Ring of Warmth" isn't actually in the 3.5 Dungeon Masters guide. The most recent place I can find it is the 3.0 DMG. It has a continual effect of Endure Elements (Cold) - that is negating 5 points of cold damage to the wearer per round.[/COLOR] i don't think i would convert the headband to charisma....the headband does help out in a number of skill checks and whatnot. Besides, The party will get more magic as they continue onwards. [/QUOTE]
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