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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="DemonGnome" data-source="post: 2075418" data-attributes="member: 22267"><p>Just an update on my current campaign. The current group has so far made it thru Regions A, B, C, I, and part of M and are now well into Region N. For the most part their primary tanks (Dwarven Defender and Huge Earth Elemental) have managed to handle most fights without too much serious risk. That is until they encountered Pure Vice (which they set loose even after 5 rounds of warning signs) which proceeded to pound the hell out of them. both the dwarf and elemental have well over 100 hp (the elemental has about 200 actually) and after a couple rounds they were almost dead. The Defender lasted one round before needing a heal from the cleric cast (which didn't even repair all the damage done) and after a couple blade barriers spent the next few rounds downing potions. One nasty tactic Pure Vice used (essentially a marilith in stats) was to remain in the room it spawned in, while the adventurers were in the next room out of sight, and to project image into their room and use its linked sight to throw blade barriers aorund. Also one of the players who was killed in Region N two weeks ago has returned, albeit now undead (Necropolitan Template from Libris Mortis. Essentially all the pros and cons of being undead without a bunch of unusual special abilities and no ECL adjustment as it replaces the level lost due to death). Which will be the result of most who are killed while in region N.</p><p></p><p></p><p></p><p>As for my previous post on horde issues, I found a solution for the skeletal hordes at least. The skeletal hordes dont measure up to their challenge ratings as they are listed IMO and so I replaced the multiple hordes with one Bone Pile, a 23-Headed Hydra Skeleton (essentially a 12 headed Hydra with the Multi-Headed & Skeleton Templates Added)</p><p></p><p>For those interested, replace the encounters with multiple skeleton hordes with one:</p><p></p><p><strong>Bone Pile:</strong> 23-Headed Hydra Skeleton; CR 12; Huge Undead; HD 34d12; hp 221; Init +6; Spd 20 ft.; AC 37 (-2 size, 2 dex, 27 natural), touch 10, flat-footed 34; Base Atk +17; Grp +23; Atk +23 melee (1d10+6, bite); Full Atk +23 melee (1d10+6, 23 bites); Space/Reach: 15’/10’; SA ; SQ DR 5/Bludgeoning, Undead Traits, Immune to Cold; AL NE; SV Fort +11, Ref +13, Will +19; Str 23, Dex 14, Con --, Int --, Wis 10, Cha 1 </p><p>Skills and Feats: None; Improved Initiative</p></blockquote><p></p>
[QUOTE="DemonGnome, post: 2075418, member: 22267"] Just an update on my current campaign. The current group has so far made it thru Regions A, B, C, I, and part of M and are now well into Region N. For the most part their primary tanks (Dwarven Defender and Huge Earth Elemental) have managed to handle most fights without too much serious risk. That is until they encountered Pure Vice (which they set loose even after 5 rounds of warning signs) which proceeded to pound the hell out of them. both the dwarf and elemental have well over 100 hp (the elemental has about 200 actually) and after a couple rounds they were almost dead. The Defender lasted one round before needing a heal from the cleric cast (which didn't even repair all the damage done) and after a couple blade barriers spent the next few rounds downing potions. One nasty tactic Pure Vice used (essentially a marilith in stats) was to remain in the room it spawned in, while the adventurers were in the next room out of sight, and to project image into their room and use its linked sight to throw blade barriers aorund. Also one of the players who was killed in Region N two weeks ago has returned, albeit now undead (Necropolitan Template from Libris Mortis. Essentially all the pros and cons of being undead without a bunch of unusual special abilities and no ECL adjustment as it replaces the level lost due to death). Which will be the result of most who are killed while in region N. As for my previous post on horde issues, I found a solution for the skeletal hordes at least. The skeletal hordes dont measure up to their challenge ratings as they are listed IMO and so I replaced the multiple hordes with one Bone Pile, a 23-Headed Hydra Skeleton (essentially a 12 headed Hydra with the Multi-Headed & Skeleton Templates Added) For those interested, replace the encounters with multiple skeleton hordes with one: [b]Bone Pile:[/b] 23-Headed Hydra Skeleton; CR 12; Huge Undead; HD 34d12; hp 221; Init +6; Spd 20 ft.; AC 37 (-2 size, 2 dex, 27 natural), touch 10, flat-footed 34; Base Atk +17; Grp +23; Atk +23 melee (1d10+6, bite); Full Atk +23 melee (1d10+6, 23 bites); Space/Reach: 15’/10’; SA ; SQ DR 5/Bludgeoning, Undead Traits, Immune to Cold; AL NE; SV Fort +11, Ref +13, Will +19; Str 23, Dex 14, Con --, Int --, Wis 10, Cha 1 Skills and Feats: None; Improved Initiative [/QUOTE]
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