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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Lasher Dragon" data-source="post: 2078239" data-attributes="member: 26634"><p>After months of noticing the "World's Largest Dungeon" threads, I finally checked one out (this one) about a week and a half ago. After reading it thoroughly while at work one day I decided I hadda have this. Wow it's nice when you get older and have a decent paying job to be able to throw $100 down and get gaming stuff at the drop of a hat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>More like at the drop of an anvil - this thing is HUUUUUGE!!!!! I love it. I haven't DM'ed for probably 5 years and to mark my glorious return to the head of the table, I am running this thing start-to-finish, every room, every encounter. My players are so psyched they are all (6 or so of them at the moment) throwing $10-$20 in to help cover the expense. (I'm an impulse buyer, bad habit - as soon as I read this thread I called my FLGS and ordered it for $100).</p><p></p><p>I do not regret not getting it for $70 or whatever it is though... gotta support my local gaming. Besides as has been said in this thread multiple times, this thing has enough pure material to never run outta things to do for a loooooong time.</p><p></p><p>I'll be playing it a bit different than most, however. 40 point buy, 1st level, standard starting gold + $4500 gold + a ring of sustenance each. I don't want the tedium of making sure everyone has food & water. I am also designing magic items for each character. They will be sent on a quest to solve this dungeon, and each will be given a specific magic item that only they can use. These magic items take up a slot, which varies by character. Example - the cleric's item is a special holy symbol that takes up a necklace slot. The item will grow in power as the PCs do - every 3 levels their item will increase in power, until it reaches it's pinnacle at 15th level. I haven't set that in stone yet, I may give them some boost at 20th level as well. Everyone's item at 1st & 2nd levels will give a +1 bonus to AC. (Ranging from Luck bonuses, to Sacred and even Profane) At later levels the magic item will start evincing more character-specific enhancements. I have asked each player what they want their PC to be at 15th level, so I can pre-plan the magic items as much as possible. I'm thinking goggles for the whisper gnome rogue (going for rogue/swashbuckler) that will eventually work as a lens of detection and even low-range blindsight, like 5 or 10 ft. The orc barbarian (going for Eye of Gruumsh) gets a tribal-looking necklace that may eventually boost their movement rate, or allow extra rages/round per rage. For the half-elf fighter (aiming for Spellsword) I gave him a pair of gauntlets... I'm thinking eventually they will perhaps boost his caster level, or act as spell-storing, or increase the # of spells he can put in his sword... not really sure about this one yet. Anyways, if anyone has any advice I'd love to hear it. Whew this is a long post, shows how excited I am to get this ball rolling!!!</p></blockquote><p></p>
[QUOTE="Lasher Dragon, post: 2078239, member: 26634"] After months of noticing the "World's Largest Dungeon" threads, I finally checked one out (this one) about a week and a half ago. After reading it thoroughly while at work one day I decided I hadda have this. Wow it's nice when you get older and have a decent paying job to be able to throw $100 down and get gaming stuff at the drop of a hat. :cool: More like at the drop of an anvil - this thing is HUUUUUGE!!!!! I love it. I haven't DM'ed for probably 5 years and to mark my glorious return to the head of the table, I am running this thing start-to-finish, every room, every encounter. My players are so psyched they are all (6 or so of them at the moment) throwing $10-$20 in to help cover the expense. (I'm an impulse buyer, bad habit - as soon as I read this thread I called my FLGS and ordered it for $100). I do not regret not getting it for $70 or whatever it is though... gotta support my local gaming. Besides as has been said in this thread multiple times, this thing has enough pure material to never run outta things to do for a loooooong time. I'll be playing it a bit different than most, however. 40 point buy, 1st level, standard starting gold + $4500 gold + a ring of sustenance each. I don't want the tedium of making sure everyone has food & water. I am also designing magic items for each character. They will be sent on a quest to solve this dungeon, and each will be given a specific magic item that only they can use. These magic items take up a slot, which varies by character. Example - the cleric's item is a special holy symbol that takes up a necklace slot. The item will grow in power as the PCs do - every 3 levels their item will increase in power, until it reaches it's pinnacle at 15th level. I haven't set that in stone yet, I may give them some boost at 20th level as well. Everyone's item at 1st & 2nd levels will give a +1 bonus to AC. (Ranging from Luck bonuses, to Sacred and even Profane) At later levels the magic item will start evincing more character-specific enhancements. I have asked each player what they want their PC to be at 15th level, so I can pre-plan the magic items as much as possible. I'm thinking goggles for the whisper gnome rogue (going for rogue/swashbuckler) that will eventually work as a lens of detection and even low-range blindsight, like 5 or 10 ft. The orc barbarian (going for Eye of Gruumsh) gets a tribal-looking necklace that may eventually boost their movement rate, or allow extra rages/round per rage. For the half-elf fighter (aiming for Spellsword) I gave him a pair of gauntlets... I'm thinking eventually they will perhaps boost his caster level, or act as spell-storing, or increase the # of spells he can put in his sword... not really sure about this one yet. Anyways, if anyone has any advice I'd love to hear it. Whew this is a long post, shows how excited I am to get this ball rolling!!! [/QUOTE]
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