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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Old_Man_Fish" data-source="post: 2081064" data-attributes="member: 26697"><p><strong>Third Session 03/06/2005</strong> Party Consists of: </p><p>Korim, Aasimir Paladin 2 </p><p>Sharulf Dwarvern Rouge 3 </p><p>Timbull (aka Shield) Dwarvern Fighter 3 </p><p>Mendell (aka Poker) Dwarvern Fighter 3 </p><p>Andvari Dwarvern Cleric 3 </p><p>Maxim Gnomish Sorcerer 3 </p><p>Perkiset Dwarvern Fighter 2/Barbarian 1 (Joined in A80) </p><p></p><p>Day 14: The party started out resting in room A41. They had been there for one day after looting everything from rooms A42 and A43 with no real ill effects from fighting the rats and fiendish rat swarms. They decide to go ahead and search A44, finding nothing of interest. they move down around through A45 to A46 where they accidently set off the burning hands trap. (Sharulf changes chalk mark from "safe" to "unsafe"). They go up to the laboratory in A47 and take their time searching the room and find all of the items (scrolls, wand and diamond) as well the traps which were easily taken care of. They decide to take the time to identify the wand, and, a few hours into the process hear some creatures approaching the doorway. They set up to jump the creatures should they enter the door. (Random Encounter) They quickly defeat the 8 kobold warriors. Unfortunately, 3 escape but they do take 4 captive whom fell asleep. They take the time to question these creatures and find out the approximate area of where the kobolds are located on this map. The kobolds are all killed during questioning or when they were released. (Paladin will be reading the Book of Exalted deeds this weekend, as after I questioned him on allowing this he said "I Thought I was supposed to give evil no quarter") After the fight with the kobolds the party finishes identifying the wand and moves on towards the large (Unmarked) rectangular rooms and finds the secret door at the bottom of the hallway near A51. They enter the room among much confusion (What, down here? but that is black on our map...) They felt some evil presence (the throne) and didn't understand it so they ended up smashing the throne with the mining tools that they had found earlier. The party decides that the hallway outside of A51 is safe and sleeps here. </p><p></p><p>Day 15: The party goes into the room at the other end of the hall and looking at their map decides that there is a hallway they would like to go to on the other side of the wall. They try to tear the wall down but after a few futile hours decide that it would be faster to just walk around. The party makes it into A48 where the sorcerer decides to play with the pretty floating ruby after ignoring the warning on the door. BOOM! Next the party moves into A49 where they provoke a random encounter with 2 Fiendish Dire Weasels, 3 Fiendish Dire Rats and a Fiendish Darkmantle. They have no real problem taking these creatures out although one of the fighters does take some Con damage and the paladin contracts devil chills again. The party then moves down to A78 and A79 where they play with many of the crates and barrels but manage to avoid any ill effects of the trap or mold. Finally they move to A80 where they have an epic battle with the 22 stirges. Once again they employ their tactic of tower shield in the door with multiple people using reach weapons behind him and the sorcerer and thief using ranged weapons to provoke the creatures into attacking. Timbul ("shield") takes 14 points of Con damage. </p><p></p><p>Day 16 - 18: The party finds the ring of warmth and rests here for 3 days. </p><p></p><p>Day 19: The party moves onward into rooms A75 and 76 where they take their time searching and discover the secret door which is sealed shut with the many spikes. They decide that whatever is behind this door must be really important and rest so as to let the cleric memorize bull's str. </p><p></p><p>Day 20: The party enters A74 (disabling the trap), A73, A72, A70 and A71 before coming to A69. This battle was TOUGH. It took about 2 and a half hours real time. I don't think that the party would have had any chance at all if they had come straight here instead of going the round about way that they did allowing them to reach third level beforehand. On the other hand, this was one of the most enjoyable encounters I have run in some time, as Boyikt was taunting them constantly from behind his wall and continually picking on the gnomish sorcerer. Towards the end of the battle, Boyikt would scream out "all right, that's it, I give up." and then laugh maniacally as he sent the flaming sphere onto the sorcerer one more time or attacked again with color spray or magic missile. Maxim, the gnome sorcerer had previously stated that he HATED kobolds with a passion and that it was one of his missions in life to kill as many kobolds as possible. He often referred to Boyikt as the anti-Maxim during the fight. </p><p></p><p>The koblods had heard the party coming and subsequently set up shop behind the small wall for cover. Boyikt, who had already cast mage armor, now casts Mirror Image. Maxim casts sleep knocking out two of the kobold warriors. The fighters, paladin and barbarian all move up through the rough terrain to try to get in range and over the wall to fight the kobolds in hand to hand combat. Andvari, the cleric, blesses the group and Sharulf moves in to the room to trade missile fire. At this point the Krenshar moves out from behind the wall and uses its Scare effect. Korim, Poker and Perkiset all fail their save and run leaving the party with only one fighter, and that fighter being the one who doesn't usually fight. Over the next several rounds Maxim and Boyikt trade many insults and spells. The fighters are essentially useless as they have all run away or are cowering in the far corner of the room. When they finally do make it back they try to fight over the wall or climb it (in full armor) and fail horribly for a few rounds. Finally they decide to try to break it and are successful after another few rounds. Meanwhile Maxim has gone unconscious from the second casting of the flaming sphere (replacing the web spell). The cleric is able to bring him back up over 0 hp for the second time in the fight as Sharulf finally finishes Boyikt. </p><p></p><p>During the battle with the kobolds, Perkiset, the barbarian, who had run out of the room made it up to A54, and got into a wrestling match with the darkmantle. They ended up knocking each other down to 0 hp at the same time and in one last move of desperation, they both attacked and knocked each other down into the low negatives where they both bled to death. </p><p></p><p>All in all the battle lasted about 14 rounds and the party felt both ineffective and unstoppable. One of the kobold warriors survived and is now trying to be converted by the paladin and the cleric. The party found the bracers, cloak and mw dagger. This is where we finished for the week. </p><p></p><p>Once again, thanks for the great material.</p></blockquote><p></p>
[QUOTE="Old_Man_Fish, post: 2081064, member: 26697"] [B]Third Session 03/06/2005[/B] Party Consists of: Korim, Aasimir Paladin 2 Sharulf Dwarvern Rouge 3 Timbull (aka Shield) Dwarvern Fighter 3 Mendell (aka Poker) Dwarvern Fighter 3 Andvari Dwarvern Cleric 3 Maxim Gnomish Sorcerer 3 Perkiset Dwarvern Fighter 2/Barbarian 1 (Joined in A80) Day 14: The party started out resting in room A41. They had been there for one day after looting everything from rooms A42 and A43 with no real ill effects from fighting the rats and fiendish rat swarms. They decide to go ahead and search A44, finding nothing of interest. they move down around through A45 to A46 where they accidently set off the burning hands trap. (Sharulf changes chalk mark from "safe" to "unsafe"). They go up to the laboratory in A47 and take their time searching the room and find all of the items (scrolls, wand and diamond) as well the traps which were easily taken care of. They decide to take the time to identify the wand, and, a few hours into the process hear some creatures approaching the doorway. They set up to jump the creatures should they enter the door. (Random Encounter) They quickly defeat the 8 kobold warriors. Unfortunately, 3 escape but they do take 4 captive whom fell asleep. They take the time to question these creatures and find out the approximate area of where the kobolds are located on this map. The kobolds are all killed during questioning or when they were released. (Paladin will be reading the Book of Exalted deeds this weekend, as after I questioned him on allowing this he said "I Thought I was supposed to give evil no quarter") After the fight with the kobolds the party finishes identifying the wand and moves on towards the large (Unmarked) rectangular rooms and finds the secret door at the bottom of the hallway near A51. They enter the room among much confusion (What, down here? but that is black on our map...) They felt some evil presence (the throne) and didn't understand it so they ended up smashing the throne with the mining tools that they had found earlier. The party decides that the hallway outside of A51 is safe and sleeps here. Day 15: The party goes into the room at the other end of the hall and looking at their map decides that there is a hallway they would like to go to on the other side of the wall. They try to tear the wall down but after a few futile hours decide that it would be faster to just walk around. The party makes it into A48 where the sorcerer decides to play with the pretty floating ruby after ignoring the warning on the door. BOOM! Next the party moves into A49 where they provoke a random encounter with 2 Fiendish Dire Weasels, 3 Fiendish Dire Rats and a Fiendish Darkmantle. They have no real problem taking these creatures out although one of the fighters does take some Con damage and the paladin contracts devil chills again. The party then moves down to A78 and A79 where they play with many of the crates and barrels but manage to avoid any ill effects of the trap or mold. Finally they move to A80 where they have an epic battle with the 22 stirges. Once again they employ their tactic of tower shield in the door with multiple people using reach weapons behind him and the sorcerer and thief using ranged weapons to provoke the creatures into attacking. Timbul ("shield") takes 14 points of Con damage. Day 16 - 18: The party finds the ring of warmth and rests here for 3 days. Day 19: The party moves onward into rooms A75 and 76 where they take their time searching and discover the secret door which is sealed shut with the many spikes. They decide that whatever is behind this door must be really important and rest so as to let the cleric memorize bull's str. Day 20: The party enters A74 (disabling the trap), A73, A72, A70 and A71 before coming to A69. This battle was TOUGH. It took about 2 and a half hours real time. I don't think that the party would have had any chance at all if they had come straight here instead of going the round about way that they did allowing them to reach third level beforehand. On the other hand, this was one of the most enjoyable encounters I have run in some time, as Boyikt was taunting them constantly from behind his wall and continually picking on the gnomish sorcerer. Towards the end of the battle, Boyikt would scream out "all right, that's it, I give up." and then laugh maniacally as he sent the flaming sphere onto the sorcerer one more time or attacked again with color spray or magic missile. Maxim, the gnome sorcerer had previously stated that he HATED kobolds with a passion and that it was one of his missions in life to kill as many kobolds as possible. He often referred to Boyikt as the anti-Maxim during the fight. The koblods had heard the party coming and subsequently set up shop behind the small wall for cover. Boyikt, who had already cast mage armor, now casts Mirror Image. Maxim casts sleep knocking out two of the kobold warriors. The fighters, paladin and barbarian all move up through the rough terrain to try to get in range and over the wall to fight the kobolds in hand to hand combat. Andvari, the cleric, blesses the group and Sharulf moves in to the room to trade missile fire. At this point the Krenshar moves out from behind the wall and uses its Scare effect. Korim, Poker and Perkiset all fail their save and run leaving the party with only one fighter, and that fighter being the one who doesn't usually fight. Over the next several rounds Maxim and Boyikt trade many insults and spells. The fighters are essentially useless as they have all run away or are cowering in the far corner of the room. When they finally do make it back they try to fight over the wall or climb it (in full armor) and fail horribly for a few rounds. Finally they decide to try to break it and are successful after another few rounds. Meanwhile Maxim has gone unconscious from the second casting of the flaming sphere (replacing the web spell). The cleric is able to bring him back up over 0 hp for the second time in the fight as Sharulf finally finishes Boyikt. During the battle with the kobolds, Perkiset, the barbarian, who had run out of the room made it up to A54, and got into a wrestling match with the darkmantle. They ended up knocking each other down to 0 hp at the same time and in one last move of desperation, they both attacked and knocked each other down into the low negatives where they both bled to death. All in all the battle lasted about 14 rounds and the party felt both ineffective and unstoppable. One of the kobold warriors survived and is now trying to be converted by the paladin and the cleric. The party found the bracers, cloak and mw dagger. This is where we finished for the week. Once again, thanks for the great material. [/QUOTE]
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