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General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="DemonGnome" data-source="post: 2088877" data-attributes="member: 22267"><p>Anytime you have only 1 trap or monster the EL will usually be the same as the CR (barring situational modifiers). Later on when the groups run into encounters with multiple enemies then the EL will be different then the CR. For the first 6 regions I ran them through I used the "Exp based on EL" method, but having recently jumped them into Region N a lil earlier then expected I am going back to "Exp based on CR" until they catch up then switching back again. One note of warning is that there are many places where I believe assumptions must have been made about the encounter (sometimes I haven't a clue what they were) which caused the EL to be listed significantly lower then it should have.</p><p></p><p>As for the "How"? Take an example encounter of a group of four level 4 characters (Average group level 4). They run into a room with a Ghast (CR 3) and 3 Ghouls (CR 1 each). The EL of this encounter would be 5. The group rushes in and vanquishes the undead menace. Now, awarding experience according to CR, the group would receive 1700 experience (800, 300, 300, 300) whereas awarding the experience based on EL, the group would receive 1600 experience. As you can see at lower levels it isn't much of a difference in experience, though you may want to verify the EL's of each room as they can often be off. Higher up the difference between CR & EL Exp methods can be more dramatic. Basically if the group is advancing to fast use the EL method, if too slow use the CR method, or just arbitraily do whatever the want. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DemonGnome, post: 2088877, member: 22267"] Anytime you have only 1 trap or monster the EL will usually be the same as the CR (barring situational modifiers). Later on when the groups run into encounters with multiple enemies then the EL will be different then the CR. For the first 6 regions I ran them through I used the "Exp based on EL" method, but having recently jumped them into Region N a lil earlier then expected I am going back to "Exp based on CR" until they catch up then switching back again. One note of warning is that there are many places where I believe assumptions must have been made about the encounter (sometimes I haven't a clue what they were) which caused the EL to be listed significantly lower then it should have. As for the "How"? Take an example encounter of a group of four level 4 characters (Average group level 4). They run into a room with a Ghast (CR 3) and 3 Ghouls (CR 1 each). The EL of this encounter would be 5. The group rushes in and vanquishes the undead menace. Now, awarding experience according to CR, the group would receive 1700 experience (800, 300, 300, 300) whereas awarding the experience based on EL, the group would receive 1600 experience. As you can see at lower levels it isn't much of a difference in experience, though you may want to verify the EL's of each room as they can often be off. Higher up the difference between CR & EL Exp methods can be more dramatic. Basically if the group is advancing to fast use the EL method, if too slow use the CR method, or just arbitraily do whatever the want. ;) [/QUOTE]
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