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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="der_kluge" data-source="post: 2110089" data-attributes="member: 945"><p>This is kind of an off the wall question, but I wanted to get some thoughts on this. We just started playing WLD, and my DM has decided that he wants to use Castles and Crusades rules for this bad boy.</p><p></p><p>Now, I suppose that, theoretically, it should work, and indeed, we haven't had too many difficulties, other than we get confused when trying to figure out how to roll initiative from one game to the next. But I have noticed that the save DCs for things like fireball are impossible. For example, 4 out of 6 of us died when two of the party members decided to attack an orc mage early on in area A. The save DCs for those of us who did not have Dex as a primary stat (a C&C concept) was something like 23. We were 1st level. Needless to say, only the toughest fighter walked away from that one, and drug the only still breathing person back to safety. </p><p></p><p>Then last night, we got toasted by another fireball from a trapped door. The save DC for this one was 24, and the GM "rolled" 12 points of damage. I put quotes around that, because as a 6 die fireball, he'd had to have rolled 6 2s in order to generate 12 points of damage. Again, we're 1st level.</p><p></p><p>Now, in the d20 world, the save DC for that fireball would have been around 15, and 1 out of 4 of us would have saved. As it was, only a single rogue made the save.</p><p></p><p>So, my question is, are we screwed?</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2110089, member: 945"] This is kind of an off the wall question, but I wanted to get some thoughts on this. We just started playing WLD, and my DM has decided that he wants to use Castles and Crusades rules for this bad boy. Now, I suppose that, theoretically, it should work, and indeed, we haven't had too many difficulties, other than we get confused when trying to figure out how to roll initiative from one game to the next. But I have noticed that the save DCs for things like fireball are impossible. For example, 4 out of 6 of us died when two of the party members decided to attack an orc mage early on in area A. The save DCs for those of us who did not have Dex as a primary stat (a C&C concept) was something like 23. We were 1st level. Needless to say, only the toughest fighter walked away from that one, and drug the only still breathing person back to safety. Then last night, we got toasted by another fireball from a trapped door. The save DC for this one was 24, and the GM "rolled" 12 points of damage. I put quotes around that, because as a 6 die fireball, he'd had to have rolled 6 2s in order to generate 12 points of damage. Again, we're 1st level. Now, in the d20 world, the save DC for that fireball would have been around 15, and 1 out of 4 of us would have saved. As it was, only a single rogue made the save. So, my question is, are we screwed? [/QUOTE]
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