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<blockquote data-quote="just__al" data-source="post: 2112255" data-attributes="member: 11068"><p>We had our first session saturday, we started creating characters at noon and we stopped playing at 11:30 with only about a 45 minute break to order & retrieve sushi takeout.</p><p></p><p>Group consists of</p><p>Human Cleric of Boccob with the knowlege and magic domains</p><p>Hafling rogue</p><p>Human Warmage</p><p>Human fighter (spiked chain monkey)</p><p></p><p>Next session they will also have a TWF style ranger.</p><p></p><p>I started the group at second level but with 0xp and 250gp of equipment. They misunderstood an offhanded comment I made about gear and decided to track encumberance down to the single dagger. I was only planning on using the "don't go crazy" rule, but I think I kinda like it, it really makes sense for this setting so I'm keeping it.</p><p></p><p>They actually started out having been hired to investigate a goblin lair but they got summoned by a rogue who botched his UMD check trying to use a scroll of summon monster because he was fighting fiendish gnolls and all his compatriots had already subcummed to the poison from the gnolls weapons. The secondary poison killed him before the battle ended and the players felt themselves being "put back" but then they hit a metaphysical wall and were stuck there. It helped establish that if they summon anything it's staying, I even told them right after they didn't get put back, that they weren't compelled to fight the gnolls (they did anyway since the gnolls were still hostile) which should clue them in on what happens when their summoning spells finally end.</p><p></p><p>They didn't fight the 3 depressed orcs, they eventually came back and found them dead. They had a few battles with darkmantles, set off a few traps, and gained the ogre's respect. They also encountered one of the lantern archons that gave them a map, which greatly sped up play since my wife needed to exactly map every square they crossed.</p><p></p><p>They took the back scratcher from oghnars room, decided that the only thing they hate more than fiendish stirges is fiendish rat swarms and then finally had a big showdown with the kobolds.</p><p></p><p>The party rogue decided to check out the room the kobolds were all held up in. The kobold wizard cast a flaming sphere in the doorway and was intending to talk, but the rogue thinking he set off a trap decided to jump over the sphere and INTO the room.</p><p></p><p>Battle was on! The krenshar really helped the kobolds much more than I thought it would, but that had to do with the fact that everybody wound up scared during the fight at differing times. By the time the battle was clearly over, one kobold tried to surrender and the Krenshar was actually heeling next to him and only two people in the party spoke Draconic and the warmage decided to cast a hail of stone on the krenshar before the rest of the party could accept the kobolds surrender (he was very upset he ran away). So, we ended with the party having a kobold guide and sleeping in the room with the fort.</p><p></p><p>They set off a few traps over the day and actually managed to disable one or two. I'll have to figure XP before the next session but I'm betting they didn't level.</p></blockquote><p></p>
[QUOTE="just__al, post: 2112255, member: 11068"] We had our first session saturday, we started creating characters at noon and we stopped playing at 11:30 with only about a 45 minute break to order & retrieve sushi takeout. Group consists of Human Cleric of Boccob with the knowlege and magic domains Hafling rogue Human Warmage Human fighter (spiked chain monkey) Next session they will also have a TWF style ranger. I started the group at second level but with 0xp and 250gp of equipment. They misunderstood an offhanded comment I made about gear and decided to track encumberance down to the single dagger. I was only planning on using the "don't go crazy" rule, but I think I kinda like it, it really makes sense for this setting so I'm keeping it. They actually started out having been hired to investigate a goblin lair but they got summoned by a rogue who botched his UMD check trying to use a scroll of summon monster because he was fighting fiendish gnolls and all his compatriots had already subcummed to the poison from the gnolls weapons. The secondary poison killed him before the battle ended and the players felt themselves being "put back" but then they hit a metaphysical wall and were stuck there. It helped establish that if they summon anything it's staying, I even told them right after they didn't get put back, that they weren't compelled to fight the gnolls (they did anyway since the gnolls were still hostile) which should clue them in on what happens when their summoning spells finally end. They didn't fight the 3 depressed orcs, they eventually came back and found them dead. They had a few battles with darkmantles, set off a few traps, and gained the ogre's respect. They also encountered one of the lantern archons that gave them a map, which greatly sped up play since my wife needed to exactly map every square they crossed. They took the back scratcher from oghnars room, decided that the only thing they hate more than fiendish stirges is fiendish rat swarms and then finally had a big showdown with the kobolds. The party rogue decided to check out the room the kobolds were all held up in. The kobold wizard cast a flaming sphere in the doorway and was intending to talk, but the rogue thinking he set off a trap decided to jump over the sphere and INTO the room. Battle was on! The krenshar really helped the kobolds much more than I thought it would, but that had to do with the fact that everybody wound up scared during the fight at differing times. By the time the battle was clearly over, one kobold tried to surrender and the Krenshar was actually heeling next to him and only two people in the party spoke Draconic and the warmage decided to cast a hail of stone on the krenshar before the rest of the party could accept the kobolds surrender (he was very upset he ran away). So, we ended with the party having a kobold guide and sleeping in the room with the fort. They set off a few traps over the day and actually managed to disable one or two. I'll have to figure XP before the next session but I'm betting they didn't level. [/QUOTE]
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