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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="ShadowDenizen" data-source="post: 2112404" data-attributes="member: 16485"><p>Another session in the can.</p><p>And a sucessful one, if I may say.</p><p></p><p>When last we left our intrepid heroes, they had finished about a quarter of Region A, and were about to fight the fiendish rat swarm. (Starting off with an encounter worked remarkably well, since it allowed the group to build their suspense/ whet their appetite prior to actually beginning play!!) Prior to this session, I warned everyone that they may want to roll up back-up characters in case of a TPK. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The combat was very tense on both sides: I have opted to run the Dungeon "as written" for the most part, and rolled the dice in the open, in front of everybody: "Let the dice fall where they may", essentially. The party made a couple of tactical errors, but (primarily due to my low ratio of hits!!) we avoided a TPK, even though the few hits the swarm did make <em>really</em> hurt. The fight ended with the swarm disposed of, five of the six party members bleeding out, and Beatrice (the Halfling's war-dog) pulling Greyhunt the (unconscious) Halfling to safety. Forutnately, the cleric was the last man standing, and managed to save most of the party. </p><p></p><p>That was also an interesting experience, what with the cleric being an NPC. During this fight, I opted not to keep track of the party's HP, so while the party was bleeding out, I (as DM) did not know how badly injured everyone was. It worked out that the Mordigan the Dwarf was saved at -9 HP, Jackie the Monk was saved at -3, and Greyhunt was saved at -6, while the thief was sent to the Great Beyond: our first character kill in WLD. (RIP, Sir Roderick of Miggsville.)</p><p></p><p>Lessons learned? </p><p>A) Against swarms and other creatures that take half-damage from slashing and piercing weapons, the mace-wielding cleric and Monk are your MVP all-stars. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>B) "Smite Good" is a really, <em>really</em> powerful ability.</p><p>C) The party will really, <em>really</em> miss the thief.</p><p>D) Ability damage also really, <em>really</em> hurts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, we currently have:</p><p>Mordigan the Dwarf (Level 1 Cleric, Level 1 Rogue)</p><p>Jacqueline Chan (Level 2 Monk)-- Yeah, I have some practical jokers in the group.</p><p>Greyhunt Baskerville (Level 2 Warrior/ Dog-Rider) -- See above.</p><p>Beltan (Level 2 NPC Cleric of Kord)</p><p>Thomas McGregor, Hill Dwarf (though he seems more like a Gully Dwarf) (Level 2 Fighter)</p><p></p><p>Interestingly, they have no true thief (since Roderick died), and, somewhat surprisingly, IMO, no arcane caster.</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 2112404, member: 16485"] Another session in the can. And a sucessful one, if I may say. When last we left our intrepid heroes, they had finished about a quarter of Region A, and were about to fight the fiendish rat swarm. (Starting off with an encounter worked remarkably well, since it allowed the group to build their suspense/ whet their appetite prior to actually beginning play!!) Prior to this session, I warned everyone that they may want to roll up back-up characters in case of a TPK. :) The combat was very tense on both sides: I have opted to run the Dungeon "as written" for the most part, and rolled the dice in the open, in front of everybody: "Let the dice fall where they may", essentially. The party made a couple of tactical errors, but (primarily due to my low ratio of hits!!) we avoided a TPK, even though the few hits the swarm did make [i]really[/i] hurt. The fight ended with the swarm disposed of, five of the six party members bleeding out, and Beatrice (the Halfling's war-dog) pulling Greyhunt the (unconscious) Halfling to safety. Forutnately, the cleric was the last man standing, and managed to save most of the party. That was also an interesting experience, what with the cleric being an NPC. During this fight, I opted not to keep track of the party's HP, so while the party was bleeding out, I (as DM) did not know how badly injured everyone was. It worked out that the Mordigan the Dwarf was saved at -9 HP, Jackie the Monk was saved at -3, and Greyhunt was saved at -6, while the thief was sent to the Great Beyond: our first character kill in WLD. (RIP, Sir Roderick of Miggsville.) Lessons learned? A) Against swarms and other creatures that take half-damage from slashing and piercing weapons, the mace-wielding cleric and Monk are your MVP all-stars. :) B) "Smite Good" is a really, [i]really[/i] powerful ability. C) The party will really, [i]really[/i] miss the thief. D) Ability damage also really, [i]really[/i] hurts. :) So, we currently have: Mordigan the Dwarf (Level 1 Cleric, Level 1 Rogue) Jacqueline Chan (Level 2 Monk)-- Yeah, I have some practical jokers in the group. Greyhunt Baskerville (Level 2 Warrior/ Dog-Rider) -- See above. Beltan (Level 2 NPC Cleric of Kord) Thomas McGregor, Hill Dwarf (though he seems more like a Gully Dwarf) (Level 2 Fighter) Interestingly, they have no true thief (since Roderick died), and, somewhat surprisingly, IMO, no arcane caster. [/QUOTE]
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