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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Lord Igor" data-source="post: 2114603" data-attributes="member: 21791"><p><strong>Whoo boy....</strong></p><p></p><p>Here's another lucky DM who gets to run his players through the monster commonly referred to as the ‘World’s Largest Dungeon’. Since it’s Easter this weekend we all have two extra days off, which we’re going to invest in playing the WLD. That’s four days of dungeon crawling goodness!</p><p></p><p>Just for this occasion the size of my group has grown from five players to no less then *eight*. Which is leaving me feeling a bit overwhelmed really. Eight players is 160% the madness and mayhem we usually produce.</p><p></p><p>For the campaign I’ve smacked the WLD down in the Eberron setting, on the Continent of Adventure: Xen’drik (where else?). This for one means the PC’s have access to action points so they should live longer and I don’t think that placing the WLD on Eberron is going to cause any major problems. Anyone tried running the WLD on Eberron?</p><p></p><p>The player group consists of:</p><p>- Warforged Barbarian (soon to be Juggernaut)</p><p>- Elf Rogue (soon to be Shadowdancer)</p><p>- Kender Scout (the only Kender on Eberron)</p><p>- Human Psion (AKA Sphinx, ‘cause he’s mute)</p><p>- Half-Orc Barbarian (soon to be Frenzied Berserker)</p><p>- Human Fighter (soon to be Order of the Bow Initiate)</p><p>- Human Artificer (to keep the Warforged in one piece)</p><p>- Human Cleric (soon to be Radiant Servant of Pelor)</p><p></p><p>So the group has pretty good stomping power, but is lacking an arcane spellcaster and is low on healing power. I wonder how big a problem these last two items will pose to be.</p><p></p><p>Well, I guess we'll see this friday <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Lord Igor, post: 2114603, member: 21791"] [b]Whoo boy....[/b] Here's another lucky DM who gets to run his players through the monster commonly referred to as the ‘World’s Largest Dungeon’. Since it’s Easter this weekend we all have two extra days off, which we’re going to invest in playing the WLD. That’s four days of dungeon crawling goodness! Just for this occasion the size of my group has grown from five players to no less then *eight*. Which is leaving me feeling a bit overwhelmed really. Eight players is 160% the madness and mayhem we usually produce. For the campaign I’ve smacked the WLD down in the Eberron setting, on the Continent of Adventure: Xen’drik (where else?). This for one means the PC’s have access to action points so they should live longer and I don’t think that placing the WLD on Eberron is going to cause any major problems. Anyone tried running the WLD on Eberron? The player group consists of: - Warforged Barbarian (soon to be Juggernaut) - Elf Rogue (soon to be Shadowdancer) - Kender Scout (the only Kender on Eberron) - Human Psion (AKA Sphinx, ‘cause he’s mute) - Half-Orc Barbarian (soon to be Frenzied Berserker) - Human Fighter (soon to be Order of the Bow Initiate) - Human Artificer (to keep the Warforged in one piece) - Human Cleric (soon to be Radiant Servant of Pelor) So the group has pretty good stomping power, but is lacking an arcane spellcaster and is low on healing power. I wonder how big a problem these last two items will pose to be. Well, I guess we'll see this friday ;) [/QUOTE]
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