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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Qwillion" data-source="post: 2168582" data-attributes="member: 14641"><p><strong>Region E ticks me off.</strong></p><p></p><p>ok, my group is playing in banewarrens right now, when the get done with that I am launching WLD,</p><p></p><p>For now I am reading through the book making notes of what I want to change, tweaking little things here and there. So far my only complaints have been the introduction (playabiltiy vs. cool vs. making sense), overuse of specific cretures in region A, region B was wonderful though I think you could have done something more with the blink dogs (I am adding in new good aligned dogs and hounds to replace some overuse of them), Now I am reading Region E and I come to a line that straight ticked me off. </p><p></p><p>The writer of region E, has no regard for what will happen when the party does X, he treats the entire section as a site based adventure with no worry for the consequenses of the characters actions on the events that can occur. The introduction to the chapter even states that as the GM you will have to do a lot of work if you run the WLD as a campaign.</p><p></p><p>Now I have heard Jim state before that he did not plan to have anyone run this whole book as a campaign, but I would have expected that some one might use a section of dungeon as a campaign piece. Region E could have been a brilliant piece of desgin leaps and bounds above A and B, but the lack of follow up "what will happen to the region when X happens" just ticks me off. </p><p></p><p>So now I get to do a major piece of work that has nothing to do with my style of play, I just get to play "What if?" with the outcomes of the events presented. This is work the book should have done, not left for a gm to do.    </p><p></p><p>So far region B has required the least amount of work, and is my fav. Region E could of and should have been my fav though (and may be again once I do the bloody work).</p></blockquote><p></p>
[QUOTE="Qwillion, post: 2168582, member: 14641"] [b]Region E ticks me off.[/b] ok, my group is playing in banewarrens right now, when the get done with that I am launching WLD, For now I am reading through the book making notes of what I want to change, tweaking little things here and there. So far my only complaints have been the introduction (playabiltiy vs. cool vs. making sense), overuse of specific cretures in region A, region B was wonderful though I think you could have done something more with the blink dogs (I am adding in new good aligned dogs and hounds to replace some overuse of them), Now I am reading Region E and I come to a line that straight ticked me off. The writer of region E, has no regard for what will happen when the party does X, he treats the entire section as a site based adventure with no worry for the consequenses of the characters actions on the events that can occur. The introduction to the chapter even states that as the GM you will have to do a lot of work if you run the WLD as a campaign. Now I have heard Jim state before that he did not plan to have anyone run this whole book as a campaign, but I would have expected that some one might use a section of dungeon as a campaign piece. Region E could have been a brilliant piece of desgin leaps and bounds above A and B, but the lack of follow up "what will happen to the region when X happens" just ticks me off. So now I get to do a major piece of work that has nothing to do with my style of play, I just get to play "What if?" with the outcomes of the events presented. This is work the book should have done, not left for a gm to do. So far region B has required the least amount of work, and is my fav. Region E could of and should have been my fav though (and may be again once I do the bloody work). [/QUOTE]
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