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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="BlueBlackRed" data-source="post: 2168616" data-attributes="member: 24239"><p>My group loved our final session of Region E. Yes it involved some work on my part, but it turned out quite well. My only irritation with the region turned out to be a good adventure resolution idea. The factions within factions and so on bogged me down a bit, but once I got through it all, the pieces of what was set up in the region and what my players had done just seemed to fit perfectly.</p><p></p><p>The party had kill Morat and several of his barghests. That forced the rest of the barghests to side with Saraas.</p><p>The party had also sided with Kelara, and thusly against Dubar and his Inevitables. Dubar's programming finally snaps.</p><p>Dubar meet Saraas. Saraas meet Dubar. With the help of the barghests, Dubar became head of the Garrison and the barghests become the newest members of The Redeemed. (The previous members of The Redeemed "abandoned their posts" or otherwise disappeared.)</p><p></p><p>This all happened while the party was off adventuring in region I. So one time they return for rest and find barghests patrolling the area. The party was too afraid to kill off the barghests for fear of retaliation of the inevitables. It all turned out good in the end.</p><p></p><p>So I would say, if you're worried about "what if", figure it out yourself in a way that makes sense to you. If the group has not entered region XYZ yet, then don't worry about "what if" until it becomes an issue or something you can use.</p><p></p><p>So long as you and your group are having fun, fuhgetaboutit.</p></blockquote><p></p>
[QUOTE="BlueBlackRed, post: 2168616, member: 24239"] My group loved our final session of Region E. Yes it involved some work on my part, but it turned out quite well. My only irritation with the region turned out to be a good adventure resolution idea. The factions within factions and so on bogged me down a bit, but once I got through it all, the pieces of what was set up in the region and what my players had done just seemed to fit perfectly. The party had kill Morat and several of his barghests. That forced the rest of the barghests to side with Saraas. The party had also sided with Kelara, and thusly against Dubar and his Inevitables. Dubar's programming finally snaps. Dubar meet Saraas. Saraas meet Dubar. With the help of the barghests, Dubar became head of the Garrison and the barghests become the newest members of The Redeemed. (The previous members of The Redeemed "abandoned their posts" or otherwise disappeared.) This all happened while the party was off adventuring in region I. So one time they return for rest and find barghests patrolling the area. The party was too afraid to kill off the barghests for fear of retaliation of the inevitables. It all turned out good in the end. So I would say, if you're worried about "what if", figure it out yourself in a way that makes sense to you. If the group has not entered region XYZ yet, then don't worry about "what if" until it becomes an issue or something you can use. So long as you and your group are having fun, fuhgetaboutit. [/QUOTE]
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