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<blockquote data-quote="Qwillion" data-source="post: 2171041" data-attributes="member: 14641"><p>"So I would say, if you're worried about "what if", figure it out yourself in a way that makes sense to you. If the group has not entered region XYZ yet, then don't worry about "what if" until it becomes an issue or something you can use."</p><p></p><p>I know it falls between two of my dm rules.</p><p></p><p>1. Never create more than you will use</p><p></p><p>2. Be Prepared (for the stupid things your players will do)</p><p></p><p>Plus my players are evil humans, I am at least glad he gave an idea that players who run through this could be evil, most do not. So what happens here is a big deal, my players are going to side with the Barghests and the Shadows. It is possible one of them will even try to free the redeemed from the tyranny of the inevitables. </p><p></p><p>the Factions to me were great but just saying that "If you plan to run section E as a campaign, The GM needs to do a lot of work once the players leave the section" Just screams bad design to me. The statement that you realize that you did not do a good enough job, does not excuse you from not doing a better job.</p></blockquote><p></p>
[QUOTE="Qwillion, post: 2171041, member: 14641"] "So I would say, if you're worried about "what if", figure it out yourself in a way that makes sense to you. If the group has not entered region XYZ yet, then don't worry about "what if" until it becomes an issue or something you can use." I know it falls between two of my dm rules. 1. Never create more than you will use 2. Be Prepared (for the stupid things your players will do) Plus my players are evil humans, I am at least glad he gave an idea that players who run through this could be evil, most do not. So what happens here is a big deal, my players are going to side with the Barghests and the Shadows. It is possible one of them will even try to free the redeemed from the tyranny of the inevitables. the Factions to me were great but just saying that "If you plan to run section E as a campaign, The GM needs to do a lot of work once the players leave the section" Just screams bad design to me. The statement that you realize that you did not do a good enough job, does not excuse you from not doing a better job. [/QUOTE]
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