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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Qwillion" data-source="post: 2199482" data-attributes="member: 14641"><p>I asked.</p><p></p><p>I know role playing wise you left that up to the GM.</p><p></p><p>I was curious as to how it was handled ROLL playing wise, did you just not add any racial traits and make generic humuniods.</p><p></p><p>and I was wondering what other players were doing or thinking of doing.</p><p></p><p>Room A31</p><p>Initial Attitude, Encounter Conditions, Treasure, and Encounter level all remain unchanged. </p><p> </p><p><strong>Encounter:</strong> Replace 8 fiendish stirges with 1 fiendish pelepos.</p><p></p><p><strong>Tactics:</strong> The only one of the pelopos heads is destracted (-4 to it’s listen and spot), the other heads is feeding upon troglodyte corpses in this room. </p><p></p><p>It casts obscuring mist upon itself the other moves it to the farside of the room, It will then wait with a readied action to attack the first two creatures creature to enter the doorway, both heads will use spell-like abilities: command (die) and soundburst; then roll initiative. The pelopos then uses magic missile on the next available target, while flying in to finish off the creature with physical attacks. Though it is subject to the troglodyte must (-2 to attacks, weapon damage, saves, and checks) </p><p></p><p>The pelopos is very confident that it can flee too A30 if reduced to 2 hp or less. </p><p></p><p><strong>Scaling:</strong> To increase the challenge of this encounter change this pelopos’ constitution score to 16 and do not make it subject to the troglodyte musk; to decrease the challenge ratting have the pelopos be surprised by the pcs. </p><p></p><p><u><em><strong>Fiendish Pelopos (female) </strong></em></u> </p><p>Small Magical Beast (Extraplanar) </p><p><strong>Hit Dice:</strong> 1d10 (5 hp) </p><p><strong>Initiative:</strong> +5 (+5 Dex) </p><p><strong>Speed:</strong> 10 ft. (2 squares), fly 60 ft. (average) </p><p><strong>Armor Class:</strong> 19 (+1 size, +5 Dex, +3 natural), touch 16, flat-footed 14 </p><p><strong>Base Attack/Grapple:</strong> +1/-4 </p><p><strong>Attack:</strong> 2 Bites +7 melee (1d6 -1) </p><p><strong>Full Attack:</strong> 2 Bites +7 melee (1d6 -1) and 2 claws +7 melee (1d3 -1) </p><p><strong>Space/Reach:</strong> 5 ft./5 ft. </p><p><strong>Special Attacks:</strong> Spell-like abilties, smite good, superior multiattack </p><p><strong>Special Qualities:</strong> Darkvision 60ft., low-light vision, reistance fire and cold 5, spell resistance 10 </p><p><strong>Saves:</strong> Fort +2, Ref +7, Will +2 </p><p><strong>Abilities:</strong> Str 8, Dex 21, Con 10, Int 12, Wis 14, Cha 16 </p><p><strong>Skills:</strong> Hide +13, Listen +10, Spot +10 </p><p><strong>Feats:</strong> Weapon Finesse </p><p><strong>Environment:</strong> Any plains,forests,hills,mountains </p><p><strong>Organization:</strong> Solitary, Pair, or Wing (2-5) </p><p><strong>Challenge Rating:</strong> 3 </p><p><strong>Treasure:</strong> None </p><p><strong>Alignment:</strong> Always neutral </p><p><strong>Advancement:</strong> 2 HD (Small); 3 HD (Medium) </p><p><strong>Level Adjustment:</strong> - </p><p></p><p><em>“A two headed bird about the size of a halfling child. Covered in vivid red and black plumage the tips brightening to gold, their heads are vulture-like; bald, except for a two small horns and a crest of feather-shaped cartilage shooting downward from the center of both heads. Their eyes glow a bright red and on the bottom of their beaks, they have a bone-spike”</em></p><p></p><p>speak infernal, abyssal and auran </p><p></p><p>A pelopos is sometimes called a wyrd raptor or ettin vultures (knowledge arcana, bardic knowledge DC 11) </p><p></p><p>Combat:</p><p></p><p><strong>Superior multiattack(Ex):</strong> An pelopos fights with two claws and two bites. Because each of its two heads controls an claw and bite, the pelopos does not take a penalty on attack or damage rolls for attacking multiple times. Pelopos can attack with both their bite attacks at no penalty, even if they move or charge during the round. Each head can also use a separate attack or spell-like ability at the same time.</p><p></p><p><strong>Spell-like abilities:</strong> 1/ day- <em>command</em> (DC 14); <em>featherfall, obscuring mist, magic missile; death knell</em> (DC 15), <em>soundburst</em> (DC 15);</p><p></p><p><strong>Skills:</strong> Because of its two heads, a pelopos gains a +4 racial bonus to listen and spot checks. </p><p></p><p><strong>Fiendish Pelops (female);</strong> CR 3; Small Magical Beast (Extraplanar) HD: 1d10 ; HP: 5; Init: +5; Spd: 10 ft,. fly 60 ft. (average); AC: 19, touch 16, flat-footed 14;Base Atk: +1; Grp: -4; Atk: 2 Bites +7 melee (1d6 -1); Full Attk: 2 Bites +7 melee (1d6 -1) and 2 claws +7 melee (1d3 -1); SA: Spell-like abilities, smite good, superior multiattack; SQ: Darkvision 60ft., low-light vision, resistance fire and cold 5, spell resistance 10; SV: Fort +2, Ref +7, Will +2; Str 8, Dex 21, Con 10, Int 12, Wis 14, Cha 16 </p><p><strong>Skills and Feats:</strong> Hide +13, Listen +10, Spot +10; Weapon Finesse </p><p><strong>Superior multiattack(Ex):</strong> An pelopos fights with two claws and two bites. Because each of its two heads controls an claw and bite, the pelopos does not take a penalty on attack or damage rolls for attacking multiple times. Pelopos can attack with both their bite attacks at no penalty, even if they move or charge during the round. Each head can also use a separate attack or spell-like ability at the same time.</p><p><strong>Spell-like abilities:</strong> 1/ day- <em>command</em> (DC 14); <em>featherfall, obscuring mist, magic missile; death knell</em> (DC 15), <em>soundburst</em> (DC 15);</p><p><strong>Skills:</strong> Because of its two heads, a pelopos gains a +4 racial bonus to listen and spot checks.</p><p></p><p><strong>Section 15 Copyright notice.</strong> </p><p>System Reference Document Copyright 2000, Authors Johnathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. </p><p>Bestiary of Loerem Copyright 2002, Sovereign Press, Inc.; Authors Timothy Brown, Christopher Coyle, and Jamie Chambers; based upon original material by Larry Elmore, Margaret Weis, and Tracy Hickman.</p></blockquote><p></p>
[QUOTE="Qwillion, post: 2199482, member: 14641"] I asked. I know role playing wise you left that up to the GM. I was curious as to how it was handled ROLL playing wise, did you just not add any racial traits and make generic humuniods. and I was wondering what other players were doing or thinking of doing. Room A31 Initial Attitude, Encounter Conditions, Treasure, and Encounter level all remain unchanged. [b]Encounter:[/b] Replace 8 fiendish stirges with 1 fiendish pelepos. [b]Tactics:[/b] The only one of the pelopos heads is destracted (-4 to it’s listen and spot), the other heads is feeding upon troglodyte corpses in this room. It casts obscuring mist upon itself the other moves it to the farside of the room, It will then wait with a readied action to attack the first two creatures creature to enter the doorway, both heads will use spell-like abilities: command (die) and soundburst; then roll initiative. The pelopos then uses magic missile on the next available target, while flying in to finish off the creature with physical attacks. Though it is subject to the troglodyte must (-2 to attacks, weapon damage, saves, and checks) The pelopos is very confident that it can flee too A30 if reduced to 2 hp or less. [b]Scaling:[/b] To increase the challenge of this encounter change this pelopos’ constitution score to 16 and do not make it subject to the troglodyte musk; to decrease the challenge ratting have the pelopos be surprised by the pcs. [u][i][b]Fiendish Pelopos (female) [/b][/i][/u] Small Magical Beast (Extraplanar) [b]Hit Dice:[/b] 1d10 (5 hp) [b]Initiative:[/b] +5 (+5 Dex) [b]Speed:[/b] 10 ft. (2 squares), fly 60 ft. (average) [b]Armor Class:[/b] 19 (+1 size, +5 Dex, +3 natural), touch 16, flat-footed 14 [b]Base Attack/Grapple:[/b] +1/-4 [b]Attack:[/b] 2 Bites +7 melee (1d6 -1) [b]Full Attack:[/b] 2 Bites +7 melee (1d6 -1) and 2 claws +7 melee (1d3 -1) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Spell-like abilties, smite good, superior multiattack [b]Special Qualities:[/b] Darkvision 60ft., low-light vision, reistance fire and cold 5, spell resistance 10 [b]Saves:[/b] Fort +2, Ref +7, Will +2 [b]Abilities:[/b] Str 8, Dex 21, Con 10, Int 12, Wis 14, Cha 16 [b]Skills:[/b] Hide +13, Listen +10, Spot +10 [b]Feats:[/b] Weapon Finesse [b]Environment:[/b] Any plains,forests,hills,mountains [b]Organization:[/b] Solitary, Pair, or Wing (2-5) [b]Challenge Rating:[/b] 3 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 2 HD (Small); 3 HD (Medium) [b]Level Adjustment:[/b] - [i]“A two headed bird about the size of a halfling child. Covered in vivid red and black plumage the tips brightening to gold, their heads are vulture-like; bald, except for a two small horns and a crest of feather-shaped cartilage shooting downward from the center of both heads. Their eyes glow a bright red and on the bottom of their beaks, they have a bone-spike”[/i] speak infernal, abyssal and auran A pelopos is sometimes called a wyrd raptor or ettin vultures (knowledge arcana, bardic knowledge DC 11) Combat: [b]Superior multiattack(Ex):[/b] An pelopos fights with two claws and two bites. Because each of its two heads controls an claw and bite, the pelopos does not take a penalty on attack or damage rolls for attacking multiple times. Pelopos can attack with both their bite attacks at no penalty, even if they move or charge during the round. Each head can also use a separate attack or spell-like ability at the same time. [b]Spell-like abilities:[/b] 1/ day- [i]command[/i] (DC 14); [i]featherfall, obscuring mist, magic missile; death knell[/i] (DC 15), [i]soundburst[/i] (DC 15); [b]Skills:[/b] Because of its two heads, a pelopos gains a +4 racial bonus to listen and spot checks. [b]Fiendish Pelops (female);[/b] CR 3; Small Magical Beast (Extraplanar) HD: 1d10 ; HP: 5; Init: +5; Spd: 10 ft,. fly 60 ft. (average); AC: 19, touch 16, flat-footed 14;Base Atk: +1; Grp: -4; Atk: 2 Bites +7 melee (1d6 -1); Full Attk: 2 Bites +7 melee (1d6 -1) and 2 claws +7 melee (1d3 -1); SA: Spell-like abilities, smite good, superior multiattack; SQ: Darkvision 60ft., low-light vision, resistance fire and cold 5, spell resistance 10; SV: Fort +2, Ref +7, Will +2; Str 8, Dex 21, Con 10, Int 12, Wis 14, Cha 16 [b]Skills and Feats:[/b] Hide +13, Listen +10, Spot +10; Weapon Finesse [b]Superior multiattack(Ex):[/b] An pelopos fights with two claws and two bites. Because each of its two heads controls an claw and bite, the pelopos does not take a penalty on attack or damage rolls for attacking multiple times. Pelopos can attack with both their bite attacks at no penalty, even if they move or charge during the round. Each head can also use a separate attack or spell-like ability at the same time. [b]Spell-like abilities:[/b] 1/ day- [i]command[/i] (DC 14); [i]featherfall, obscuring mist, magic missile; death knell[/i] (DC 15), [i]soundburst[/i] (DC 15); [b]Skills:[/b] Because of its two heads, a pelopos gains a +4 racial bonus to listen and spot checks. [b]Section 15 Copyright notice.[/b] System Reference Document Copyright 2000, Authors Johnathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Bestiary of Loerem Copyright 2002, Sovereign Press, Inc.; Authors Timothy Brown, Christopher Coyle, and Jamie Chambers; based upon original material by Larry Elmore, Margaret Weis, and Tracy Hickman. 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