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<blockquote data-quote="CZHorse" data-source="post: 2234895" data-attributes="member: 31873"><p><strong>Long Read First Post</strong></p><p></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">I have been reading this thread since post one, and have finally reached the end....</span></span></p><p> </p><p></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">What a read!!!</span></span></p><p> </p><p></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">I have been running WLD for about 6 sessions (36 hours of play/10 gametime days). The campaign that I am running plans on going from start to finish of this monster, but we will see how they actually make it. The group is comprised of my two boys, and three of their friends - all of which pretty much first time players. What a way to introduce them to the best RPG ever.</span></span></p><p> </p><p></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Myself a DM, for about 27 years, has to do some degree of character preservation, but don't believe in holding to many punches. The game is pretty much 3.5 with a couple of house rules. One of which may be useful if you are worried about high mortality rates. Here it is:</span></span></p><p> </p><p></p><p> </p><p><strong><strong><span style="color: white"><span style="font-family: 'Times New Roman'"><u>Luck</u></span></span></strong></strong></p><p> </p><p></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Luck is determined like any other score and it represents accidental fortune both good and bad. Luck is not pertinent to any class but can be beneficial to all.</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Racial Modifiers</span></em><span style="color: white">: <em>Dwarves, elves, and half-orcs –1, half-elves 0, humans and halflings +1</em></span></span></p><p> </p><p></p><p> </p><p></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Ability Score /</span></span></strong><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Modifier/ </span></span></strong><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Luck Points/ </span></span></strong><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Fate Points /</span></span></strong><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Divine Intervention</span></span></strong></p><p>1 /-5 /0 /0 /0%</p><p>2 /-4 /0 /0 /0%</p><p>3 /-4 /1 /0 /0%</p><p>4 /-3 /1 /0 /0%</p><p>5 /-3 /1 /0 /0%</p><p>6 /-2 /2 /0 /0%</p><p>7 /-2 /2 /0 /0%</p><p>8 /-1 /2 /1 /0%</p><p>9 /-1 /3 /1 /0%</p><p>10 /0 /3 /1 /0%</p><p>11 /0 /3 /2 /0%</p><p>12 /1 /3 /2 /1%</p><p>13 /1 /4 /2 /2%</p><p>14 /2 /4 /3 /3%</p><p>15 /2 /4 /3 /4%</p><p>16 /3 /5 /3 /5%</p><p>17 /3 /5 /3 /6%</p><p>18 /4 /5 /3 /7%</p><p>19 /4 /6 /3 /8%</p><p>20 /5 /6 /3 /9%</p><p>21 /5 /7 /4 /10%</p><p>22 /6 /7 /4 /11%</p><p>23 /6 /8 /4 /12%</p><p>24 /7 /9 /4 /13%</p><p>25 /7 /10 /5 /14%</p><p> </p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Luck Point Usage</span></em><span style="color: white">: Each game session a character may expend their luck points on any personal attack, damage, saving throw, or skill check (<em>Any dice thrown by player – excluding character building...example adding new hit points</em>.) They may chose to spend the points after the roll is made, but before any other game action is determined. Each point expended is equal to a +1 bonus or 5%, and no more than 5 points maybe spent ant any one time.</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Fate Points Usage</span></em><span style="color: white">: Each time a character is brought to below –10 hit points, they may spend a fate point to stay alive. This usage puts them out of action, but stabilized at -1 hit points (<em>This stabilization will continue until the PC is helped</em>.) These can also be used to negate the effects of a <em>special critical wound</em>.</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Divine Intervention</span></em><span style="color: white">: Divine Intervention is just what it sounds like, and will only have any effect in a hopeless situation.</span></span></p><p> </p><p></p><p> </p><p><em><span style="color: white"><span style="font-family: 'Times New Roman'">Additional Note</span></span></em><span style="color: white"><span style="font-family: 'Times New Roman'">: The DM will occasionally ask for a luck ability check, and it is made by rolling a d20 + modifier like any other ability check. Be careful as these can be asked for at the most inopportune moments, as trying to determine which way a body falls – on the thin ledge or over the side into a bottomless crevasse. To low of Luck score can doom a PC. Only named villains and NPCs have a Luck score. </span></span></p><p></p><p></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">So far (75% of the way through A) - 2 fate points gone. By the time they run out they should have enought experience to make it on their own. Then I will work on replacements for the ones no so lucky.</span></span></p><p></p><p></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Will post party dynamics and log later........</span></span></p><p></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">CZHorse</span></span></p></blockquote><p></p>
[QUOTE="CZHorse, post: 2234895, member: 31873"] [b]Long Read First Post[/b] [color=white][font=Times New Roman]I have been reading this thread since post one, and have finally reached the end....[/font][/color] [color=white][font=Times New Roman]What a read!!![/font][/color] [color=white][font=Times New Roman]I have been running WLD for about 6 sessions (36 hours of play/10 gametime days). The campaign that I am running plans on going from start to finish of this monster, but we will see how they actually make it. The group is comprised of my two boys, and three of their friends - all of which pretty much first time players. What a way to introduce them to the best RPG ever.[/font][/color] [color=white][font=Times New Roman]Myself a DM, for about 27 years, has to do some degree of character preservation, but don't believe in holding to many punches. The game is pretty much 3.5 with a couple of house rules. One of which may be useful if you are worried about high mortality rates. Here it is:[/font][/color] [b][b][color=white][font=Times New Roman][u]Luck[/u][/font][/color][/b][/b] [color=white][font=Times New Roman]Luck is determined like any other score and it represents accidental fortune both good and bad. Luck is not pertinent to any class but can be beneficial to all.[/font][/color] [font=Times New Roman][i][color=white]Racial Modifiers[/color][/i][color=white]: [i]Dwarves, elves, and half-orcs –1, half-elves 0, humans and halflings +1[/i][/color][/font] [b][color=white][font=Times New Roman]Ability Score /[/font][/color][/b][b][color=white][font=Times New Roman]Modifier/ [/font][/color][/b][b][color=white][font=Times New Roman]Luck Points/ [/font][/color][/b][b][color=white][font=Times New Roman]Fate Points /[/font][/color][/b][b][color=white][font=Times New Roman]Divine Intervention[/font][/color][/b] 1 /-5 /0 /0 /0% 2 /-4 /0 /0 /0% 3 /-4 /1 /0 /0% 4 /-3 /1 /0 /0% 5 /-3 /1 /0 /0% 6 /-2 /2 /0 /0% 7 /-2 /2 /0 /0% 8 /-1 /2 /1 /0% 9 /-1 /3 /1 /0% 10 /0 /3 /1 /0% 11 /0 /3 /2 /0% 12 /1 /3 /2 /1% 13 /1 /4 /2 /2% 14 /2 /4 /3 /3% 15 /2 /4 /3 /4% 16 /3 /5 /3 /5% 17 /3 /5 /3 /6% 18 /4 /5 /3 /7% 19 /4 /6 /3 /8% 20 /5 /6 /3 /9% 21 /5 /7 /4 /10% 22 /6 /7 /4 /11% 23 /6 /8 /4 /12% 24 /7 /9 /4 /13% 25 /7 /10 /5 /14% [font=Times New Roman][i][color=white]Luck Point Usage[/color][/i][color=white]: Each game session a character may expend their luck points on any personal attack, damage, saving throw, or skill check ([i]Any dice thrown by player – excluding character building...example adding new hit points[/i].) They may chose to spend the points after the roll is made, but before any other game action is determined. Each point expended is equal to a +1 bonus or 5%, and no more than 5 points maybe spent ant any one time.[/color][/font] [font=Times New Roman][i][color=white]Fate Points Usage[/color][/i][color=white]: Each time a character is brought to below –10 hit points, they may spend a fate point to stay alive. This usage puts them out of action, but stabilized at -1 hit points ([i]This stabilization will continue until the PC is helped[/i].) These can also be used to negate the effects of a [i]special critical wound[/i].[/color][/font] [font=Times New Roman][i][color=white]Divine Intervention[/color][/i][color=white]: Divine Intervention is just what it sounds like, and will only have any effect in a hopeless situation.[/color][/font] [i][color=white][font=Times New Roman]Additional Note[/font][/color][/i][color=white][font=Times New Roman]: The DM will occasionally ask for a luck ability check, and it is made by rolling a d20 + modifier like any other ability check. Be careful as these can be asked for at the most inopportune moments, as trying to determine which way a body falls – on the thin ledge or over the side into a bottomless crevasse. To low of Luck score can doom a PC. Only named villains and NPCs have a Luck score. [/font][/color] [color=white][/color] [color=white][font=Times New Roman]So far (75% of the way through A) - 2 fate points gone. By the time they run out they should have enought experience to make it on their own. Then I will work on replacements for the ones no so lucky.[/font][/color] [color=white][/color] [color=white][font=Times New Roman]Will post party dynamics and log later........[/font][/color] [color=white][font=Times New Roman]CZHorse[/font][/color] [/QUOTE]
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