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<blockquote data-quote="hitomikitage" data-source="post: 2253386" data-attributes="member: 25125"><p><strong>Wind Walk</strong></p><p></p><p>I had this situation arise over the last couple of weeks: A Cleric in the party I am running through the dungeon cast Wind Walk on a guy who then flew around a large chunk of region N, mapping it for the rest of the party. He counts as incorporeal for purposes of attack, but he can move at 600 feet per round (which means attacks are going to be ineffective if the guy isn't dumb about where he goes and what he does.) Also, the spell allows the guy who has this cast on him the ability to move through even the smallest cracks in walls and doors due to the gaseous/incorporeal nature of the spell. Any help or suggestions would be good, since this could break the adventure. I have got them to a point right now where we won't have another game until the first weekend of June. They have so far only used the spell twice, and once was to bypass some Golems to get an audience with Invistiss. The other, however, came close to breaking the game entirely, and I would like to know a way to stop this kind of nonsense without just arbitrarily saying they can't use it. Any help would be greatly appreciated.</p><p></p><p>Thanks,</p><p>Howard</p></blockquote><p></p>
[QUOTE="hitomikitage, post: 2253386, member: 25125"] [b]Wind Walk[/b] I had this situation arise over the last couple of weeks: A Cleric in the party I am running through the dungeon cast Wind Walk on a guy who then flew around a large chunk of region N, mapping it for the rest of the party. He counts as incorporeal for purposes of attack, but he can move at 600 feet per round (which means attacks are going to be ineffective if the guy isn't dumb about where he goes and what he does.) Also, the spell allows the guy who has this cast on him the ability to move through even the smallest cracks in walls and doors due to the gaseous/incorporeal nature of the spell. Any help or suggestions would be good, since this could break the adventure. I have got them to a point right now where we won't have another game until the first weekend of June. They have so far only used the spell twice, and once was to bypass some Golems to get an audience with Invistiss. The other, however, came close to breaking the game entirely, and I would like to know a way to stop this kind of nonsense without just arbitrarily saying they can't use it. Any help would be greatly appreciated. Thanks, Howard [/QUOTE]
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