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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Sieobahn" data-source="post: 2301430" data-attributes="member: 21068"><p>I didn't like the idea of using dungeon inhabitents. Aside from the fact that the group rarely leaves anything alive, there is the issue of character knowledge. I don't want to give the players the easy way out to learn things when they don't try any other way to gain information about this place. The only time they talked instead of fighting was when meeting up with the inevitables garrison in region E. Though one PC did fire a mundane crossbow at one of the constructs.</p><p></p><p>Initially new PC's came in through the enterance in region A. Now new PC's in my game are teleported in. Scattered around the world are a number of ancient talisman's, originally designed to send new prisoners in. They are now long forgotten until picked up by greedy adventurers who are teleported to a random location, that just happens to be near the PC's.</p><p></p><p>This way they are no restrictions on the character creation process, which makes the players happy. Plus I can bring in new characters whenever I want, eliminating waiting around to join the game.</p></blockquote><p></p>
[QUOTE="Sieobahn, post: 2301430, member: 21068"] I didn't like the idea of using dungeon inhabitents. Aside from the fact that the group rarely leaves anything alive, there is the issue of character knowledge. I don't want to give the players the easy way out to learn things when they don't try any other way to gain information about this place. The only time they talked instead of fighting was when meeting up with the inevitables garrison in region E. Though one PC did fire a mundane crossbow at one of the constructs. Initially new PC's came in through the enterance in region A. Now new PC's in my game are teleported in. Scattered around the world are a number of ancient talisman's, originally designed to send new prisoners in. They are now long forgotten until picked up by greedy adventurers who are teleported to a random location, that just happens to be near the PC's. This way they are no restrictions on the character creation process, which makes the players happy. Plus I can bring in new characters whenever I want, eliminating waiting around to join the game. [/QUOTE]
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World's Largest Dungeon in actual play [Spoilers!]
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