Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hunter0441" data-source="post: 2354408" data-attributes="member: 33533"><p><strong>Getting ready to take the plunge...</strong></p><p></p><p>I've been following this thread for awhile and I'd like to thank you all for the good ideas and advice I've seen thus far.</p><p> </p><p> I'm about to start with my group and I'd like a few pointers,</p><p> </p><p> I'm thinking of starting the group as part of a large expedition to the WLD. The PC's will be hired on as, basically, camp site guards by a group of much higher level NPCs. At the entrance a Pit Fiend will burst free and an Angel will follow doing battle (I lifted this from an earlier post). During the confusion and the battle the higher lvl NPCs will be killed and most of the groups gear will be lost in a massive cave in. A number of the expediton will survive the cave in, but will be critically injured (broken legs, ribs etc. things that only natural healing can deal with at the PC's lvl) The PCs will be the only fit members, and with supplies low they are tasked with scouting the area. Other adventure hooks from this set up are rife. The camp could be attacked and hostages taken by X group of monsters, pulling the PCs in that direction etc.</p><p> I'm planning to pull an idea from the old Darksun set and allow the players a character 'tree' with four slots. Each player has 1 active character and 3 reserve. The player can shift the primary character between sessions(in most cases) and get a replacment in case of death. The reserve characters will be back at base camp healing from the cave-in and trying to pick up the pieces, guard the other injured, etc. I was planning to give the total XP from the Dungeon and have the player divide the XP among his 'tree' as he sees fit. I'm concerned that this may lead to abuses and wondering if a ratio might be better. I'm newer to 3.5 and does anyone have any ideas on what might be appropriate? Also what about items, should I allow trading between PCs in a tree? If a character is made 'active' for the first time at say 5th lvl, I'd like to give them equipment appropriate but I'm not sure if this would be unbalancing (I could justify the higher lvl character as having just healed up from his injuries and is now ready for active duty).</p><p> </p><p> How has everyone dealt with the lack of a functioning economy? What good is gold if you can't spend it, and how are you coing to carry it all? I'd like to have a few areas where trading is allowed but I haven't read the whole WLD, just skimmed it. Are there good places for this that are logical? The Elves are a good source but I'd like more, just in case the relations with the Elves dont go so well.</p><p> </p><p> How is item creation and spell components being handled? I think wizards get a pretty raw deal to start with (not as bad as pervious editions but..) but I don't want them total screwed. Any ideas welcome.</p><p> </p><p> I have plenty more but this should do for now. If any of these has been covered before I apologize, I haven't read ALL the posts (yet).</p><p> </p><p>Thanks again</p><p> </p><p>Jeff</p></blockquote><p></p>
[QUOTE="Hunter0441, post: 2354408, member: 33533"] [b]Getting ready to take the plunge...[/b] I've been following this thread for awhile and I'd like to thank you all for the good ideas and advice I've seen thus far. I'm about to start with my group and I'd like a few pointers, I'm thinking of starting the group as part of a large expedition to the WLD. The PC's will be hired on as, basically, camp site guards by a group of much higher level NPCs. At the entrance a Pit Fiend will burst free and an Angel will follow doing battle (I lifted this from an earlier post). During the confusion and the battle the higher lvl NPCs will be killed and most of the groups gear will be lost in a massive cave in. A number of the expediton will survive the cave in, but will be critically injured (broken legs, ribs etc. things that only natural healing can deal with at the PC's lvl) The PCs will be the only fit members, and with supplies low they are tasked with scouting the area. Other adventure hooks from this set up are rife. The camp could be attacked and hostages taken by X group of monsters, pulling the PCs in that direction etc. I'm planning to pull an idea from the old Darksun set and allow the players a character 'tree' with four slots. Each player has 1 active character and 3 reserve. The player can shift the primary character between sessions(in most cases) and get a replacment in case of death. The reserve characters will be back at base camp healing from the cave-in and trying to pick up the pieces, guard the other injured, etc. I was planning to give the total XP from the Dungeon and have the player divide the XP among his 'tree' as he sees fit. I'm concerned that this may lead to abuses and wondering if a ratio might be better. I'm newer to 3.5 and does anyone have any ideas on what might be appropriate? Also what about items, should I allow trading between PCs in a tree? If a character is made 'active' for the first time at say 5th lvl, I'd like to give them equipment appropriate but I'm not sure if this would be unbalancing (I could justify the higher lvl character as having just healed up from his injuries and is now ready for active duty). How has everyone dealt with the lack of a functioning economy? What good is gold if you can't spend it, and how are you coing to carry it all? I'd like to have a few areas where trading is allowed but I haven't read the whole WLD, just skimmed it. Are there good places for this that are logical? The Elves are a good source but I'd like more, just in case the relations with the Elves dont go so well. How is item creation and spell components being handled? I think wizards get a pretty raw deal to start with (not as bad as pervious editions but..) but I don't want them total screwed. Any ideas welcome. I have plenty more but this should do for now. If any of these has been covered before I apologize, I haven't read ALL the posts (yet). Thanks again Jeff [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
Top