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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Barak" data-source="post: 2455540" data-attributes="member: 3028"><p>Alright, first a little background to explain my question(s), and explain why I'm bringing back a thread from page 7. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Our group's problem, for a long time, has been the lack of someone who likes DMing. As the one who dislike it the least, I've pretty much been saddled with it for a couple months now. Now, my main problem with DMing has always been the prep work. I don't mind DMing on game night, and I do have good ideas for plots/villains/whatever, but I hate making statblocks, writing things down, etc, especially since as a busy parent, I have little time for it. That led to quite a few gaming sessions spent on board games, etc. Anyway, With Amazon's great 40$ special, I broke down and bought this, and I have to say, I've been pretty hyped since, especially reading this thread. </p><p></p><p>Now for the question. Our group's next gaming session is wednesday, and the book should get to me on thursday. Now, I plan on "finishing" up the current campaign on that night, so that's fine. But we play again friday after that, and I would like to come to it with my players at least knowing what they'll want to play, so character creation can take a minimum amount of time. Here's what I gleaned I should tell them on wednesday (in fact, if I get enough info before wednesday, I might just go ahead and make them make characters on that night, which would reduce the amount of time I have to run that boring campaign of mine). So here is what I plan on telling them, based on what I've read on here and all. Any additions, or anything I got wrong?</p><p></p><p>-Druids and Wizards, while allowed, somehow end up somewhat screwed, so play at your own risk.</p><p>-Obviously, it's a dungeon. Keep that in mind (IE. This might not be the best time to play that mounted character you've been eyeing.)</p><p>-While not absolutely essential, a rogue and a cleric would be a great help.</p><p></p><p>As for character creation, here's what I'm thinking. Any comments/suggestions?</p><p></p><p>-We're playing 3.0. Is WLD done for 3.0 or 3.5?</p><p>-PHB races and classes. -Perhaps- AU race and classes, but they'd need alignments, and I'm still doubtful I'd allow all of them</p><p>-32 point-buy</p><p>-Max starting GPs, strongly suggested to spend all your starting cash.</p></blockquote><p></p>
[QUOTE="Barak, post: 2455540, member: 3028"] Alright, first a little background to explain my question(s), and explain why I'm bringing back a thread from page 7. :) Our group's problem, for a long time, has been the lack of someone who likes DMing. As the one who dislike it the least, I've pretty much been saddled with it for a couple months now. Now, my main problem with DMing has always been the prep work. I don't mind DMing on game night, and I do have good ideas for plots/villains/whatever, but I hate making statblocks, writing things down, etc, especially since as a busy parent, I have little time for it. That led to quite a few gaming sessions spent on board games, etc. Anyway, With Amazon's great 40$ special, I broke down and bought this, and I have to say, I've been pretty hyped since, especially reading this thread. Now for the question. Our group's next gaming session is wednesday, and the book should get to me on thursday. Now, I plan on "finishing" up the current campaign on that night, so that's fine. But we play again friday after that, and I would like to come to it with my players at least knowing what they'll want to play, so character creation can take a minimum amount of time. Here's what I gleaned I should tell them on wednesday (in fact, if I get enough info before wednesday, I might just go ahead and make them make characters on that night, which would reduce the amount of time I have to run that boring campaign of mine). So here is what I plan on telling them, based on what I've read on here and all. Any additions, or anything I got wrong? -Druids and Wizards, while allowed, somehow end up somewhat screwed, so play at your own risk. -Obviously, it's a dungeon. Keep that in mind (IE. This might not be the best time to play that mounted character you've been eyeing.) -While not absolutely essential, a rogue and a cleric would be a great help. As for character creation, here's what I'm thinking. Any comments/suggestions? -We're playing 3.0. Is WLD done for 3.0 or 3.5? -PHB races and classes. -Perhaps- AU race and classes, but they'd need alignments, and I'm still doubtful I'd allow all of them -32 point-buy -Max starting GPs, strongly suggested to spend all your starting cash. [/QUOTE]
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