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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Hussar" data-source="post: 2471090" data-attributes="member: 22779"><p>Thanks for the heads up on the disease thing. I gave my players fair warning on that one. That is one NASTY disease.</p><p></p><p>For now, until I finalize the reasons, I'm just adding areas of food along the way. Last session, there were fish in the pools in Region A. They've managed to gather about three more days food, so starvation is a bit more remote. Heh. I'll seed a few other pools and other areas of food here and there. Perhaps one of the positive energy rooms could act as a greenhouse. </p><p></p><p>I do have an idea formulating in the back of my mind.</p><p></p><p>When the Dungeon was first constructed, there was no real reason to curtail any sort of reproduction. Extra planar creatures can't reproduce, so it wasn't a problem. However, with the earthquakes, mortals broke into the dungeon and the inmates immedietely started breeding with the mortals. The celestials realized that they would soon be overrun by these half breeds so the came upon a plan. Crafting powerful magic, a number of the celestials froze all reproduction for larger creatures. They knew that if they ended all reproduction completely, the mortals would die. Not willing to commit genocide, even to hold back the infernal inmates, they limited reproduction to anything tiny or smaller. This allowed the mortal creatures to still live, and created a stunted but functional ecosystem throughout the Dungeon. The creatures that need to eat, eat fungi and small animals and vermin and the bacteria within them still functions, allowing them to digest. However, the outsiders could no longer create half breed armies to overwhelm the celestials.</p><p></p><p>How does that sound?</p></blockquote><p></p>
[QUOTE="Hussar, post: 2471090, member: 22779"] Thanks for the heads up on the disease thing. I gave my players fair warning on that one. That is one NASTY disease. For now, until I finalize the reasons, I'm just adding areas of food along the way. Last session, there were fish in the pools in Region A. They've managed to gather about three more days food, so starvation is a bit more remote. Heh. I'll seed a few other pools and other areas of food here and there. Perhaps one of the positive energy rooms could act as a greenhouse. I do have an idea formulating in the back of my mind. When the Dungeon was first constructed, there was no real reason to curtail any sort of reproduction. Extra planar creatures can't reproduce, so it wasn't a problem. However, with the earthquakes, mortals broke into the dungeon and the inmates immedietely started breeding with the mortals. The celestials realized that they would soon be overrun by these half breeds so the came upon a plan. Crafting powerful magic, a number of the celestials froze all reproduction for larger creatures. They knew that if they ended all reproduction completely, the mortals would die. Not willing to commit genocide, even to hold back the infernal inmates, they limited reproduction to anything tiny or smaller. This allowed the mortal creatures to still live, and created a stunted but functional ecosystem throughout the Dungeon. The creatures that need to eat, eat fungi and small animals and vermin and the bacteria within them still functions, allowing them to digest. However, the outsiders could no longer create half breed armies to overwhelm the celestials. How does that sound? [/QUOTE]
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